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        <dc:date>2019-10-03T22:27:39+00:00</dc:date>
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        <title>attack</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:attack&amp;rev=1570141659&amp;do=diff</link>
        <description>Attack Spells

These spells are particularly good for combat attacks:
 Spell  Damage  Plasma Projectile  d6+4 dmg  Crystal Bolt  d4 or d6 dmg  Explode Object  d6 dmg for one round, to all targets within a 3 meter radius  Accelerated Attack  double damage  Raw Force  d4 dmg omni-directional, d10 dmg uni-directional  Explosive Force  d12 dmg in 3 meter radius</description>
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        <title>beast</title>
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        <description>Beast

You can communicate with animals and monsters.



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Animal Empathy

Allows the caster to sense the emotions of the beast.
 Time to Cast  1 seconds  Difficulty  5  MP cost  3  Power  n/a  Duration  10 minutes  Range  hearing range  Other</description>
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        <title>blessings</title>
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        <description>Blessings

Blessings can only be cast on others, not yourself.  Blessings may be “stacked” so that a character is affected by several blessings at once.

Most of the Blessings do not have prerequisites.



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Strong

Boost a friend's Strength by 1 point.</description>
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        <dc:date>2019-10-03T22:27:40+00:00</dc:date>
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        <title>charge</title>
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        <description>Charge Spells

You control electrical charges and currents.

Measurement is a little tricky. We use a rough equivalency to “voltage” even though that is technically incorrect, because it is more commonly understood as a general amount of electricity. MP costs are roughly 1 MP per 10 volts. All amounts are at the GM's discretion.</description>
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        <title>defense</title>
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        <description>Defense Spells

the following spells are useful for defense during combat:

	*  Detect Enemies
	*  Quick Heal
	*  Transfer HP
	*  Pacify Beast
	*  Plasma Shield
	*  Crystal Shield
	*  Slow Opponent
	*  Slow Projectile
	*  Deflect Projectile
	*  Block Attack
	*  Force Field
	*  Heat Shield
	*  Insulate
	*  Magnetic Shield
	*  Magnetic Repulsion Shield
	*  Extinguish
	*  Fireproof
	*  Ice Wall
	*  Ice Shell

----------

Back to More Spells

	*  spells
	*  spell list by group
	*  spell list - alpha…</description>
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        <dc:date>2019-10-03T22:27:40+00:00</dc:date>
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        <title>fire</title>
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        <description>Fire Spells

Magic is really not the most effective way to produce fire. Most fire effects can be accomplished a lot easier without magic. However, once mastered, Fire magic can yield spectacular results.



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Stoke

Causes any existing fire to suddenly burst into a much larger fire, possibly burning or igniting any bystanders.</description>
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        <title>fluid</title>
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        <description>Fluid Spells

control of air, water, weather, etc.



*FIXME - fixed prereqs here - need book revision

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Detect Pressure

Allows you to sense relative pressure, pressure fluctuations, and pressure change in any fluid that you are immersed in, or within range of.</description>
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        <title>force</title>
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        <description>Force Spells

Harness the raw power of elemental force.



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Detect Force

Detect and generally identify any sort of force, force field, radiation, or shift/flux/pattern in time-space, gravity, mana, radiation, etc.
 Time to Cast  2 seconds</description>
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        <title>gravity</title>
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        <description>Gravity Spells

You manipulate gravity, making things feel lighter or heavier.



Alter Gravity

Alters gravity by a factor of n, where n = (MP spent)/10. In other words, you pay 10*n to make gravity n times stronger or weaker. This affects all objects and characters, in a 10 meter radius (including the caster). However, for twice the MP, the caster may exclude himself (and his friends, if they are standing in a group)</description>
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        <title>health</title>
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        <description>Health Spells

The healer is one of the most valued and honored positions in any adventuring party. Even the bravest and toughest of warriors will one day face the fact that he is as good as dead without the healer.



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Cure Disease

Heal self or another of a disease.</description>
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        <dc:date>2019-10-03T22:27:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heat</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:heat&amp;rev=1570141661&amp;do=diff</link>
        <description>Heat Spells

You manipulate heat.



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Locate Heat

The caster will sense heat sources from a distance of up to 1 km (1/5 league).
 Time to Cast  30 seconds  Difficulty  10  MP cost  5  Power    Duration  1 minute  Range  1 km  Other    Prerequisite</description>
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        <dc:date>2019-10-03T22:27:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>light</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:light&amp;rev=1570141661&amp;do=diff</link>
        <description>Light Spells

You are a master of light and illusion.



FIXME - Add to chart: Dark Vision, Transfigure

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Analyze Light

can determine exact wavelength, and intensity of light (radiation) at any and all points within range. Can determine distance to hidden light sources.</description>
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        <dc:date>2021-04-03T23:44:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magnetic</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:magnetic&amp;rev=1617493448&amp;do=diff</link>
        <description>Magnetic Spells

You can deflect or attract metal objects. The exact type of metals affected may vary per campaign at the discretion of the GM; normally either “ferrous metals only” (iron and steel), or “all metals” (including gold, silver, bronze, etc.)</description>
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        <title>matter</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:matter&amp;rev=1570141661&amp;do=diff</link>
        <description>Matter Spells

Matter spells are used to alter the physical structure of matter by manipulating the arrangement of the constituent component particles that make up matter.



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Analyze Matter

Use to examine a specific object. Gives the caster a thorough understanding of the object examined, and any similarly composed objects (assuming the composition is obviously AND actually the same)</description>
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        <title>mind</title>
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        <description>Mind Spells

Interact directly with the minds of others.



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Mentat

The caster enters a trance-like state, giving him +d6 bonus (add to roll) to any Knowledge, Reason, or Perception rolls for the next 10 minutes.  However, this state temporarily lowers his Charisma and Agility by 2 points (Yes, this also affects combat skills)</description>
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        <dc:date>2019-10-03T22:27:41+00:00</dc:date>
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        <title>motion</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:motion&amp;rev=1570141661&amp;do=diff</link>
        <description>Motion Spells

Things move. Make them move the way you want.



FIXME - add Animate Object to chart

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Deflect Moving Object

Alter the trajectory of a moving object at moderate velocities (running speed). Good for pushing a charging enemy so he misses you or falls over.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>portal</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:portal&amp;rev=1570141661&amp;do=diff</link>
        <description>Portal Spells

Loci are areas with special magical properties. These properties may be an attenuation or focus of mana (magic energy) which makes magic harder or easier to use at this location. The attenuation may affect all magic, or it may affect only a certain type of spell. This more specific effect is known as an anointing.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:42+00:00</dc:date>
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        <title>relative_to_the_center_of_the_planet</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:relative_to_the_center_of_the_planet&amp;rev=1570141662&amp;do=diff</link>
        <description>Time Space relative locations

A friend of mine is fond of pointing out that time travel is BS because the planet and all matter is always moving, so that, when you time travel, you will likely end up in the vacuum of space, or if you are really lucky, inside the solid rock of some planet.</description>
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        <dc:date>2019-10-03T22:27:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>space</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:space&amp;rev=1570141662&amp;do=diff</link>
        <description>Space Spells

Space spells can be handy for a variety of everyday uses. Whether it's simply finding your stolen change purse, or taking a shortcut through the dungeon wall, or shrinking that huge dragon down to the size of a mouse.



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Measure</description>
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        <dc:date>2019-10-03T22:27:42+00:00</dc:date>
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        <title>spell_list_-_alphabetical</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spell_list_-_alphabetical&amp;rev=1570141662&amp;do=diff</link>
        <description>Spell List - Alphabetical
 Spell  Category  Accelerated Attack  Motion  Acute Hearing  Vibration  Agile  Blessings  Allotrope  Matter  Alter Charge  Charge  Alter Force  Force  Alter Gravity  Gravity  Alter Mana  Force  Amplify  Vibration  Analyze Light  Light  Analyze Locus  Portal  Analyze Matter  Matter  Analyze Space  Space  Animal Empathy  Beast  Arc  Charge  Arctic Chill  Heat  Arrange Atoms  Matter  Arrange Molecules  Matter  Ball Lightning  Charge  Banish  Portal  Beastmaster  Beast</description>
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        <dc:date>2019-10-03T22:27:42+00:00</dc:date>
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        <title>spell_list_-_cpd</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spell_list_-_cpd&amp;rev=1570141662&amp;do=diff</link>
        <description>Spell List - Sorted by CPD

Cumulative Prerequisite Difficulty (CPD) is an overall indication of hard a spell is TO LEARN.

Spells farther down the prerequisite trees are harder to learn, not inherently, but simply because you first have to learn a bunch other spells.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_list_by_group</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spell_list_by_group&amp;rev=1570141662&amp;do=diff</link>
        <description>Spell List - by spell group

Since many spells build on prior related knowledge, they generally fall into classical divisions or categories, though some crossover and even redundancy is readily acknowledged. This can be useful for organizing the information.</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spell_pages_progress&amp;rev=1570141663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_pages_progress</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spell_pages_progress&amp;rev=1570141663&amp;do=diff</link>
        <description>Spell Pages Progress

FOR INTERNAL USE ONLY

this is just for keeping track of which spell pages still need work
PageStatusTo AddTruth  OK   Health OK  Blessings  OK  Mind  OK  Beast  OK  Matter  OK  Space OK  Time  OK  Motion  OK  Portal  OK  Force  OK  Heat  OK  Vibration  OK  Gravity  OK  Light  OK  Charge  OK  Magnetic  OK  Fire  OK  Fluid  OK  Attack  OK  Defense  OK</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spells_brainstorming&amp;rev=1570141662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells_brainstorming</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spells_brainstorming&amp;rev=1570141662&amp;do=diff</link>
        <description>Spells brainstorming

These are spells that still need work (also see spell_pages_progress)

mostly I need to figure which “type” they belong in and their prereqs

----------

move along, nothing to see here

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spell list by group</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spells&amp;rev=1589989621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-20T15:47:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:spells&amp;rev=1589989621&amp;do=diff</link>
        <description>Spells Lists

	*  spell list by group with DETAILS
	*  spell list - alphabetical (links to details)
	*  spell list - CPD (Cumulative Prerequisite Difficulty)

How magic works.</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:thievery&amp;rev=1570141663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thievery</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:thievery&amp;rev=1570141663&amp;do=diff</link>
        <description>Thievery Spells

These spells come from other “groups”. Please see appropriate group page for prerequisites and details.

	*  Unlock
	*  Inspect Hidden Object
	*  Telekinesis
	*  Muffle
	*  Silent
	*  Invisible
	*  Camoshift
	*  Bend Light
	*  Disguise
	*  Locate Object
	*  Walk Through Walls
	*  Teleport

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Back to More Spells

	*  spells
	*  spell list by group
	*  spell list - alphabetical</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:time&amp;rev=1570141663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:time&amp;rev=1570141663&amp;do=diff</link>
        <description>Time Spells

You manipulate time, bending it to suit your needs. Time may be altered respective to persons individually to great advantage in combat.



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Detect Time

You have an acute sense of timing. You know exactly what time it is in relation to local timekeeping standards as well as geological &amp; astronomical ones. For example, you know exactly how long until sundown and exactly how far you can walk in that time. Combining this spell with</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:truth&amp;rev=1570141663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>truth</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:truth&amp;rev=1570141663&amp;do=diff</link>
        <description>Truth Spells

Truth Spells allow the mage to “know stuff”. “Detect Truth” is one of the most valuable spells, because it is a prerequisite for many other spells from other categories.



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Detect Direction

Allows the caster to orient to which direction is north. May also be used to determine an arbitrary direction (such as</description>
    </item>
    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:vibration&amp;rev=1570141663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vibration</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:magic:spells:vibration&amp;rev=1570141663&amp;do=diff</link>
        <description>Vibration Spells

Vibration includes literal vibrating motion as well as sound. Also frequency, and then it starts getting weird.



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Acute Hearing

Can hear very quiet sounds at 10 times volume.
 Time to Cast  3 seconds  Difficulty  10  MP cost</description>
    </item>
</rdf:RDF>
