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        <title>armor</title>
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        <description>Armor

Armor Rating is how many points your armor adds to your defense. Defense = Agility + Armor + Helm + Shield.

In order to wear a certain type of armor, your Strength must be at least as high as its Armor Rating.
 Armor Type  Armor Rating  Price</description>
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        <title>equipment</title>
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        <description>Equipment

Every good adventurer needs some good gear!

You might need a tent, hunting supplies, food etc. - Ask you GM what type of adventure he has planned. Will you be in the city or in the wilderness, or exploring some deep dark dungeon? Is he expecting you to shop before or during the game? Also ask him how much $ you start out with.</description>
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        <title>gold_pieces</title>
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        <description>Gold Pieces / $

GoldenSword doesn't exactly include a full monetary or economic system. We let the GM make up his own if he desires. However, as a simple default system, we include a generic $ just to give some kind of baseline for use at the ye olde general store, &amp; weapons shop etc. Honestly, it is probably good enough for most campaigns.</description>
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        <description>Minimum Strength

Many weapons are heavy, requiring a minimum Strength attribute to wield effectively.

If a PC lacks the strength, they cannot wield the weapon in the usual manner. For single handed weapons only, however, they may attempt to wield it with the following penalties:</description>
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        <description>Selling Items

If you find stuff that you don't really need or want, you might want to grab it anyway, and try to sell it. Most shops in town will give you a maximum of half the retail rate for an item in good shape, or a lot less if it is heavily used. A lot of times they will just not be interested at all in buying back common stuff.</description>
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        <title>stables</title>
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        <description>Stables

“We have stables for rent, plus a good selection of livestock, tack, and accessories.”

Livestock
Animal Price Notes Horse2000Trained riding horse. May freak out in combat situations.Warhorse3000Specially trained for combat situations.Draft Horse</description>
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        <title>weapons</title>
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        <description>Weapons

OK here are the good weapons - no farming tools here! If you really can't afford any of these, try ye olde general store

Weapons (arranged by Dmg), see also Weapons arranged alphabetically
 Weapon  Damage  Default Skill Level  Min Strength  # Hands  Price  Notes Fistd2Agility61free(includes kicking, head-butt, etc)</description>
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        <description>Ye Olde General Store

A wizened and whiskered old man peers over the counter as you enter. “Hello friends - take a look around” he calls out.

A sign on the counter reads “Sorry, we do not sell special order items”. You may need to find a specialty store for some weapons and armor types, etc.</description>
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