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        <dc:date>2019-10-03T22:26:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>asymptotic_leveling_mechanism</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:asymptotic_leveling_mechanism&amp;rev=1570141581&amp;do=diff</link>
        <description>the asymptotic leveling system ensures that even at high levels, there always remains a small chance of failure. Additionally, at low levels, there is always a chance of success.

In the Goldensword system, this is accomplished in two ways:

	*  by the consistent use of Arthur Marutt's logarithmic</description>
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        <dc:date>2019-10-03T22:26:21+00:00</dc:date>
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        <title>attribute_check_example</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:attribute_check_example&amp;rev=1570141581&amp;do=diff</link>
        <description>Attribute Check Example

For non-combat situations, often an element of chance is involved. For example, will the party notice the secret door?

Alice, Bob, and Charlie are sneaking around an old dungeon. Charlie has the highest Perception attribute of the three, so his is assigned to</description>
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        <dc:date>2019-10-03T22:26:21+00:00</dc:date>
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        <title>bell_curve</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:bell_curve&amp;rev=1570141581&amp;do=diff</link>
        <description>How the Core Mechanic Bell Curve Works

OK here is a glimpse “under the hood” of how the GoldenSword “bell curve” works.



Basically, we compare the difficulty, vs the skill. If they are equal, there is no change in the statistics. If the difficulty is greater that the skill, we adjust the difficulty down a little bit, by the value indicated. If the skill is greater than the difficulty, we adjust the difficulty up a little bit.</description>
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        <dc:date>2019-10-03T22:26:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beta</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:beta&amp;rev=1570141581&amp;do=diff</link>
        <description>GoldenSword Beta Testing

Welcome to the beta testing team! We are super glad to have you help test the system.

Please sign up to the beta team email list, so we can keep you posted on what to test next etc.
&lt;http://goldensword.dimensionfold.com/betasignup.html&gt;

At the moment we are focusing on the Character Creation phase. One of the primary goals for GoldenSword is that everything be as simple as possible. Character Creation is optimized to be relatively quick and easy, even for a 1st time R…</description>
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        <dc:date>2020-05-20T15:38:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_attributes</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:character_attributes&amp;rev=1589989129&amp;do=diff</link>
        <description>Character Attributes

Different games have similar but different systems of dividing character attributes

the classic D&amp;D system (as well as Pathfinder, d20, and many other systems):

	*  Strength
	*  Constitution
	*  Dexterity
	*  Intelligence
	*  Wisdom</description>
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        <dc:date>2019-10-03T22:26:22+00:00</dc:date>
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        <title>character_creation_example</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:character_creation_example&amp;rev=1570141582&amp;do=diff</link>
        <description>GoldenSword Character Creation Example

Actually, this is 2 examples rolled into one. We will walk through the process, creating 2 characters. One will be a “fighter” type character named Alice, and the other a “mage” named Bob.  

You can create any type of character you can imagine. You just have to tweak the balance of attribute points until they make sense for that character. Want an acrobat? - Boost Agility. How about an acrobat who can read people and make them like her? - Boost Agility, P…</description>
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        <dc:date>2020-05-20T15:45:17+00:00</dc:date>
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        <title>character_creation</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:character_creation&amp;rev=1589989517&amp;do=diff</link>
        <description>Character Creation

Use this Handy Character Template with auto-calculation!
&lt;https://docs.google.com/spreadsheets/d/1pgUz62OllqamhRUnWRV5MwFQkBTo2zeKFp11u2uWIZ8/edit?usp=sharing&gt;

To create a character, take 60 points and distribute them among the following attributes:

	*  Strength
	*  Constitution
	*  Agility 
	*  Charisma 
	*  Perception
	*  Reason</description>
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        <dc:date>2019-10-03T22:26:22+00:00</dc:date>
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        <title>character_progression_example</title>
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        <description>Character Progression Example

Let's say Alice &amp; Bob have just completed a quest (see combat example), and have each been granted 50 XP.

They may spend their XP on upgrades to attributes, skills, or spells, at the following costs:

	*  Attributes are upgraded at a rate of 50 XP per attribute point.</description>
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        <description>Character Progression

After each adventure, the GM will award you XP, which you can spend to upgrade your character's attributes and skills.

	*  Attributes are upgraded at a rate of 50 XP per attribute point.
	*  Skill levels are upgraded at a rate of 10 XP per level.</description>
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        <dc:date>2019-10-03T22:26:22+00:00</dc:date>
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        <title>characters</title>
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        <description>Characters

Goldensword characters are totally customizable so you can be anyone you want to be. We don't specify rules for race, class, alignment, etc. The characters are more free-form than many systems.

Download the Character Sheet PDF

Atributes

The main section of the character is the attributes. A basic entry level character is defined as having 60 points distributed among the following attributes:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-20T16:53:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_example</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:combat_example&amp;rev=1589993610&amp;do=diff</link>
        <description>Combat Example

Combat uses your Attack rating vs your opponent's Defense rating:

	*  Attack = Agility + Weapon Skill
	*  Defense = Agility + Armor + Helm + Shield

Alice has Agility 12 plus hunting knife skill of 14 for Attack of 26.

Charlie has Agility 13 and staff skill 11 for Attack =</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:combat&amp;rev=1570141582&amp;do=diff</link>
        <description>Combat

Combat in Goldensword is designed to simple and straightforward, but still exciting and dramatic.

You get to roll cool dice, but we have minimized the amount of adding you need to do.

Basically, it works like this:

	*  you have a weapon
	*</description>
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        <dc:date>2019-10-03T22:26:23+00:00</dc:date>
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        <title>core_mechanic</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:core_mechanic&amp;rev=1570141583&amp;do=diff</link>
        <description>GoldenSword Core Mechanic

The core mechanic utilizes a simple lookup table. It tells you what you need to roll on a d20 in order to succeed on any given task. 

The table features a built in “bell curve” that gives equal odds to evenly matched opponents but makes hard stuff easier and easy stuff harder so that nothing is impossible and nothing is too easy. There is always a chance of failing the simplest of tasks, and there is always the chance of beating even the toughest foe.</description>
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        <dc:date>2019-10-03T22:26:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>critical_fail</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:critical_fail&amp;rev=1570141583&amp;do=diff</link>
        <description>Critical Fail

When attempting any d20 success roll, you have a 5% chance of rolling a “1”. This is called a Critical Fail.  On top of failing to perform the desired action, some other negative side effect will occur.

Not only do you fail to do whatever you were attempting, you also have to deal with other bad stuff. The GM will think up something interesting I'm sure. Maybe you drop your sword and it sticks in your foot. Maybe your fireball spell hits your friend instead of your opponent. Stuf…</description>
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        <dc:date>2019-10-03T22:26:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>critical_success</title>
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        <description>Critical Success

When attempting any d20 success roll, you have a 5% chance of rolling a “20”. This is called a Critical Success. You succeed in performing the desired action, AND get an awesome bonus effect.

Critical Hit

A special case of the Critical Success is the Critical Hit, which occurs when you roll</description>
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        <dc:date>2019-10-03T22:26:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dividing_the_spoils</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:dividing_the_spoils&amp;rev=1570141583&amp;do=diff</link>
        <description>Dividing the Spoils

It isn't always possible to divide the spoils equally. In the case of cash (gold coins, gems etc) you may be able to divide them somewhat evenly, but even then, the numbers might not be easily divided by the number of party members. For these occasions, it is advisable to have a separate</description>
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        <dc:date>2019-10-03T22:26:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>engageable_melee_range</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:engageable_melee_range&amp;rev=1570141583&amp;do=diff</link>
        <description>Engageable Melee Range

During a combat scene, each combatant may attack any other character within a certain range, based on their own AGILITY</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gm_tools</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:gm_tools&amp;rev=1570141583&amp;do=diff</link>
        <description>GM Tools

These tools are for GMs and/or prospective GMs, some are specific to GoldenSword, some are generic system-agnostic RPG tools.

----------

Goldensword Specific

GMing a GoldenSword campaign? Here are some handy links (bookmark this page). These are the types of things you might want to print off for your</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gm</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:gm&amp;rev=1570141583&amp;do=diff</link>
        <description>Game Master

The Game Master (GM) controls the story and makes the rules. Well, I mean, he uses the rules of the system, but any interpretation of the rules must be decided by the GM.

Anything NOT covered in the rules is up to the discretion of the GM.</description>
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        <dc:date>2019-10-03T22:26:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goldensword_google_sheets_mapper</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:goldensword_google_sheets_mapper&amp;rev=1570141583&amp;do=diff</link>
        <description>GoldenSword Google Sheets Mapper

Here's a little mapping tool we made using Google Sheets. It does simple and fast dungeon mapping, and its dead simple to print or create a PDF

Try it out: dungeon map template

Instructions:
This is designed for keyboard navigation between cells using arrow buttons. You can quickly move along the map, placing tunnels, etc.</description>
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        <dc:date>2019-10-03T22:26:24+00:00</dc:date>
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        <description>Health and Healing

Character health is measured using HP (aka Health Points or Hit Points). Constitution determines HP. HP = 2 x Constitution. (see Character Creation

During combat a character may take damage and temporarily lose HP. Other effects such as poison may also cause damage.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:more_about_xp&amp;rev=1570141584&amp;do=diff</link>
        <description>More about XP

GoldenSword uses Experience Points (XP) to allow character progression. XP is awarded at by the GM to each player character.  Adventures should yield approx 20 to 50 XP per session. This will allow a reasonable pace for character progression. We recommend the</description>
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        <dc:date>2019-10-03T22:26:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>npc</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:npc&amp;rev=1570141584&amp;do=diff</link>
        <description>NPC

An NPC is a Non Player Character. That is, any character in the story that is controlled by the GM (as narrator) rather than by a player.

NPCs are created by the GM as part of the narrative, and may or may not be friends, allies, enemies, etc of the player's characters or of other NPCs. Some NPCs are developed as full characters with their own character sheets, attributes, inventories, etc. Other NPCs are basic</description>
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        <title>rationale</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:rationale&amp;rev=1570141584&amp;do=diff</link>
        <description>Why GoldenSword?

There are a million RPG systems out there. Why would I want to choose GoldenSword?

	*  it's free
	*  it's a lot simpler to play than most systems
	*  flexible character creation
	*  you don't have to read tons of manuals to figure out the rules</description>
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        <dc:date>2020-05-20T16:55:59+00:00</dc:date>
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        <title>sample_characters</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:sample_characters&amp;rev=1589993759&amp;do=diff</link>
        <description>GoldenSword RPG System - Sample Characters

Alice

Alice is an entry level character, optimized for decent combat abilities.



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Bob

Bob is an entry level character, optimized for magic use.



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Charlie

Charlie is an entry level character, optimized for sneaking &amp; thievery with high perception and agility. his Agility also makes him good in combat. Charlie has Zero Magery, which gives him an automatic</description>
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        <description>Standard Days Travel

How far can you travel in a day?

Typically, a party can walk around 10 leagues per day. A league is defined as “the distance one can walk in an hour”, so if you walk 10 leagues, you spent 10 hours walking. You probably stopped for a break a couple times.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-01-05T19:57:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:start&amp;rev=1672948660&amp;do=diff</link>
        <description>The GoldenSword RPG System

The Goldensword RPG system is a free tabletop RPG system featuring a simplified rules system and highly consistent core mechanic. It is optimized for medieval fantasy with a scientifically based magic system.

In GoldenSword, you create a character, give him some</description>
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        <dc:date>2023-01-05T19:42:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>test</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:test&amp;rev=1672947745&amp;do=diff</link>
        <description>this should be a blank test page in the goldensword namespace</description>
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    <item rdf:about="https://dimensionfold.com/wiki/doku.php?id=goldensword:updates&amp;rev=1570141584&amp;do=diff">
        <dc:format>text/html</dc:format>
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        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:updates&amp;rev=1570141584&amp;do=diff</link>
        <description>Updates &amp; Errata

New Spells

	* Motion: Animate Object
	* Light: Dark Vision
	* Light: Transfigure

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Errata

Healing Potions correction: Magic Manual Version 1.17.12 - on p26 Healing Potions incorrectly lists the Description of Healing Potion (7) and Healing Potion (10). The correct descriptions are as follows:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-10-03T22:26:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xp</title>
        <link>https://dimensionfold.com/wiki/doku.php?id=goldensword:xp&amp;rev=1570141585&amp;do=diff</link>
        <description>Experience Points (XP)

GoldenSword uses Experience Points (XP) to allow character progression.

During game play (typically at the end of each adventure), XP will be awarded to characters by the GM.

Players can the “spend” XP to “buy” character upgrades, such as improvements on attributes, skills, or spells.</description>
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