Table of Contents
Swarms, Mobs, and Packs
Some monsters come in groups. The group dynamic alters the combat statistics somewhat, as follows.
Swarm behavior typically affects large groups of tiny to small opponents, such as flying insects, rats, etc. Larger opponents may take the form of either a mob or a pack. The difference between the two is that of tactics and intelligence. A character fighting against a swarm deals Multiple Opponent Damage.
A mob tends to be tightly spaced and limited to surrounding with melee attacks. A herd of wild boar or a group of drunkards is a mob. A hero, fighting a mob deals Domino Damage
A pack is a more intelligent tactical unit. It employs flanking strategies and a mix of melee, ranged, and charging attacks when possible.
Group | Group Composition | Group tactics | Character Combat Effects |
---|---|---|---|
Swarm | many, small, low HP | surround melee d10 attacks | Multiple Opponent Damage |
Mob | many | surround melee d6 attacks | Domino Damage |
Pack | several | flank, any, each attacks | regular damage |
Multiple Opponent Damage
In Multiple Opponent Damage, you deal damage to several enemies at once.
Roll attack as usual. If successful, roll MOD dice for that monster type, then roll damage as usual, and deal that damage to each of the affected monsters based on the MOD dice roll.
For example: You attack a swarm of wasps. Roll to attack as usual. If you roll a successful attack roll, now roll d4 for MOD (varies per monster type, see monster table). Let's say you roll a 3, that means you will deal damage to 3 of the wasps. Now roll dmg as usual. Deal the damage to each of the 3 wasps.
Domino Damage
In Domino Damage, you deal damage primarily, to one enemy, but also deal tapering off damage to others.
Roll attack as usual. If successful, roll damage as usual. The first enemy takes that much damage. Look up the DOM rating for the monster. That number of ADDITIONAL monsters take damage as well, but not full damage. Each additional monster takes one less damage than the last.
For example: You attack a skeleton horde. Roll to attack as usual. If you roll a successful attack roll, now roll d4 for DOM (varies per monster type, see monster table). Let's say you roll a 3, that means you will deal damage to 3 more of the skeletons. First, roll dmg as usual. Deal the dmg roll to the first skeleton. Also deal (dmg roll)-1 dmg to the next skeleton, (dmg roll)-2 to the next, and so on, up to the number you rolled on the d4.