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goldensword:magic:spells:vibration

Vibration Spells

Vibration includes literal vibrating motion as well as sound. Also frequency, and then it starts getting weird.


Acute Hearing

Can hear very quiet sounds at 10 times volume.

Time to Cast 3 seconds
Difficulty 10
MP cost 3
Power
Duration 5 minutes
Range boost hearing 10x range
Other
Prerequisite none

Bug

Lets you listen in to any remote location. Location must be known. (Otherwise, try using Locate Object first.)

Time to Cast 1 minute
Difficulty 20
MP cost 15
Power
Duration 30 minutes
Range
Other
Prerequisite Acute Hearing, Fold Space

Detect Vibration

You can sense any type of vibration or oscillation in any frequency. You can not tell exactly what frequency it is.

Bonus Spell: Learning Detect Vibration also gives you Locate Heat for free.

Time to Cast 3 seconds
Difficulty 10
MP cost 3
Power
Duration 5 minutes
Range depends on strength of vibration, GM's discretion
Other
Prerequisite Acute Hearing, Detect Time

Detect Frequency

You can sense any type of vibration or oscillation in any frequency, and you can tell exactly what frequency it is.

Time to Cast 3 seconds
Difficulty 10
MP cost 3
Power
Duration 5 minutes
Range depends on strength of vibration, GM's discretion
Other
Prerequisite Detect Vibration

Detect invisible

You can sense the location of invisible objects using their subtle vibrations. Once located, you can track the object in real-time.

Time to Cast 3 seconds
Difficulty 15
MP cost 5
Power
Duration 5 minutes
Range 100 meters, line of sight
Other
Prerequisite Detect Vibration

Muffle

Makes something quieter. Cast it on yourself, so you will be twice as hard to detect. Enemy halves Perception roll (round down). Can be cast on groups too, for 3MP per person.

Time to Cast 3 seconds
Difficulty 10
MP cost 3
Power
Duration 5 minutes
Range
Other
Prerequisite Detect Vibration, Raw Force

Silent

Cast on yourself, so you will be almost impossible to detect. Sounds are only detected if the enemy rolls a critical success. Can only be cast on self.

Time to Cast 3 seconds
Difficulty 15
MP cost 5
Power
Duration 5 minutes
Range
Other
Prerequisite Muffle

Amplify

You can increase or decrease any vibration or oscillation. Power depends on size of object.

Time to Cast 3 seconds
Difficulty 10
MP cost 5
Power
Duration 1 minutes
Range depends on strength & type of vibration, GM's discretion
Other
Prerequisite Muffle

Fourier Transform

You meditate on a sound, and the constituent frequency components become visible to you in a vision as a colourful graphic.

Time to Cast 30 seconds
Difficulty 15
MP cost 5
Power
Duration 1 minute
Range
Other
Prerequisite Detect Frequency, Fold Time

Fourier Capture

The Fourier Transform is captured as an image, which can be referred to later.

Time to Cast 1 minute
Difficulty 15
MP cost 5
Power
Duration 1 minute
Range
Other
Prerequisite Fourier Transform, AND ONE OF Polaroid OR Eidetic

Create Sound

You make a sound. A crash or bang is easy enough, but in order to ACCURATELY produce a certain more complex sound, it is highly recommended to use Sonic Signature, beforehand, on the desired sound. Otherwise, the difficulty scales at the discretion of the GM.

Time to Cast 10 seconds
Difficulty 5 - 30
MP cost 10 per minute
Power
Duration up to 5 minutes
Range
Other
Prerequisite Amplify

Throw Sound

You make a sound and you decide where it APPEARS to come from.

Time to Cast 10 seconds
Difficulty 10
MP cost 10 per minute (min 1 MP for brief sound)
Power
Duration max 5 minutes
Range
Other
Prerequisite Create Sound, Analyze Space

Voice

You can speak with a magic voice that seems to come from everywhere, nowhere, within a particular receiver's head, or some other perceived source of your choice. It can be targeted to a specific receiver or to a general area.

Message is received at Charisma +10

Time to Cast 10 seconds
Difficulty 20
MP cost 1 per seconds
Power
Duration up to 1 minute
Range 100 meters
Other
Prerequisite Throw Sound

Remote Voice

Lets you cast Voice in any remote location. Location must be known. Otherwise, try using Locate Object, first. This spell is useful for sending messages long distances. This is a sound-only message, “video” comes separately (see Remote Projection).

Time to Cast 1 minute
Difficulty 20
MP cost 20
Power
Duration 1 minute
Range
Other
Prerequisite Bug, Voice

Shake Object

Shake something.

Time to Cast 10 seconds
Difficulty 15
MP cost 10 per 30 seconds
Power
Duration
Range 10 meters
Other
Prerequisite Create Sound

Rumble

Less about shaking a thing, more about shaking an area.

Time to Cast 10 seconds
Difficulty 15
MP cost 20 per 30 seconds
Power
Duration
Range 10 meters
Other area up to 100 square feet
Prerequisite Shake Object

Earthquake

Violently shake an area. Does d3 damage per turn to anyone or anything in the area.

Time to Cast 10 seconds
Difficulty 15
MP cost 40 per 30 seconds
Power d3 damage per turn
Duration
Range 10 meters
Other area up to 100 square feet
Prerequisite Rumble

Command

Your voice causes reality to reshape itself to your command. Basically, what you say, happens.

Time to Cast 1 minute
Difficulty 30
MP cost 50
Power
Duration
Range
Other
Prerequisite Voice, Earthquake, Convert Element, Fold Time, Fold Space

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goldensword/magic/spells/vibration.txt · Last modified: 2019/10/03 16:27 by 127.0.0.1

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