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goldensword:magic:spells:truth

Truth Spells

Truth Spells allow the mage to “know stuff”. “Detect Truth” is one of the most valuable spells, because it is a prerequisite for many other spells from other categories.


Detect Direction

Allows the caster to orient to which direction is north. May also be used to determine an arbitrary direction (such as “which way did he go?” at double Difficulty, or “which way should we go to find water” at triple Difficulty).

Time to Cast 1 minute
Difficulty 5
MP cost 2
Power n/a
Duration 10 minutes
Range hearing range
Other player should be unaware of failed cast; character will still get a sense of direction but it may be incorrect
Prerequisite none

Detect Lie

Allows the caster to detect if something heard is a lie or is true. Does not necessarily indicate what the truth is. For example, if someone lies to tell you they have no gold, you can tell it is false but you cannot tell how much gold they have.

Time to Cast 1 second
Difficulty 5
MP cost 2
Power n/a
Duration 1 minute
Range hearing range
Other may be cast immediately after a short phrase is heard, to determine veracity of THAT phrase, and any other statements made for the next minute
Prerequisite none

Detect Truth

Allows the caster to detect the truth behind something heard. For example, if someone lies to tell you they have no gold, you can tell it is false AND you can tell how much gold they actually have.

Time to Cast 1 second
Difficulty 5
MP cost 5
Power n/a
Duration 1 minute
Range hearing range
Other if cast mid discussion, partial truth may be revealed
Prerequisite Detect Lie

Translate Speech

Allows the caster to pick up on the general meaning of a conversation in an unknown language. Does not teach you the language or any particular words in that language. Works for verbally overheard speech. Works at double difficulty for body language or animal “language”.

Time to Cast 3 seconds
Difficulty 10
MP cost 5
Power n/a
Duration 1 minute
Range hearing range
Other subtleties of language may not be understood
Prerequisite Detect Truth

Detect Magic

Can be used to scan an object, person, or area to determine if there are active or latent magical effects present

Time to Cast 3 seconds (Major action)
Difficulty 10
MP cost 5
Power n/a
Duration
Range 10 meters
Other
Prerequisite Detect Truth

Detect Spell

Can be used to scan an object, person, or area to determine what spells are active. If spell is known, exact details are known, otherwise, general effect is known.

Time to Cast 3 seconds (Major action)
Difficulty 15
MP cost 15
Power n/a
Duration
Range 10 meters
Other
Prerequisite Detect Magic

Dream Truth

Must be cast preemptively. Can be cast only once per day. Dream occurs during next uninterrupted sleep of 20 minutes or more. The dream requires a success roll vs difficulty. Success allows the caster's dreams to be infused with some otherwise unknown and at least somewhat relevant truth. Dreams are highly symbolic, therefore, a successful cast requires an additional perception roll for understanding (at same difficulty as cast). Dreams will likely consist of a mix of meaningful and random elements, at the GMs discretion when he describes the dream (perhaps using a d%).

Time to Cast 30 seconds
Difficulty 10
MP cost 5
Power
Duration
Range
Other
Prerequisite Detect Magic

Detect Hidden Object

Can be used to scan a room for any hidden objects of stated type

Time to Cast 1 minute
Difficulty 10
MP cost 10
Power n/a
Duration 1 minute
Range 10 meters
Other Detect & Inspect Hidden Object are learned & upgraded together at the price of a single spell
Prerequisite Detect Truth

Inspect Hidden Object

Can be used to inspect details about an object that is hidden from sight but whose location is both known and in your vicinity; for example to examine the contents of a locked box or “peek” behind a closed door.

Time to Cast 10 seconds
Difficulty 10
MP cost 3
Power n/a
Duration 10 seconds
Range 2 meters
Other Detect & Inspect Hidden Object are learned & upgraded together at the price of a single spell
Prerequisite Detect Truth

Detect Enemies

May be used to detect the presence and location of enemies that are not directly visible (behind walls, closed doors etc), or to detect the identity of enemies or that are in disguise in a crowd etc.

Time to Cast 1 minute
Difficulty 15
MP cost 10
Power n/a
Duration 5 minutes
Range 10 meters
Other
Prerequisite Detect Hidden Object, Sense Hostility

Hide Object

Magically hide an object or area up to 1 cubic meter. Hidden objects are hidden by using portal techniques, but do not require an actual portal to be present, since the objects are only pushed “halfway” out of the physical dimension.

Time to Cast 1 minute
Difficulty 30
MP cost 25
Power n/a
Duration permanent
Range 1 meters
Other
Prerequisite Inspect Hidden Object, Open Portal

Unhide Object

Pulls a magically hidden object back into the physical dimension.

Time to Cast 1 minute
Difficulty 25
MP cost 20
Power n/a
Duration permanent
Range 1 meters
Other
Prerequisite Inspect Hidden Object, Open Portal

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goldensword/magic/spells/truth.txt · Last modified: 2019/10/03 16:27 by 127.0.0.1

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