goldensword:magic:spells:spell_list_by_group
Table of Contents
Spell List - by spell group
Since many spells build on prior related knowledge, they generally fall into classical divisions or categories, though some crossover and even redundancy is readily acknowledged. This can be useful for organizing the information.
- Truth: eg. Detect Lie, Detect Direction, Translate, Detect Hidden Object
- Health: eg. Heal Injury, Cure Poison, Raise Dead
- Blessings: eg. Agile, Perceptive, Improved Aim, Favor
- Mind: eg. Rally, Detect Motive, Charm, Confuse, Read Mind
- Beast: eg. Repel Beast, Tame Beast, Command Beast
- Matter: eg. Ion Shield, Convert Element, Dematerialize
- Space: eg. Locate, Relocate, Resize
- Time: eg. Slow Time, Quicken, Time Travel
- Motion: eg. Launch Object, Accelerated Attack, Telekinesis
- Portal: eg. Detect Ley Lines, Open Portal, Seal Portal
- Force: eg. Alter Mana, Force Field
- Heat: eg. Create Heat, Nullify Heat
- Vibration: eg. Create Sound, Shake Object, Earthquake
- Gravity: eg. Lighten, Burden, Float, Fly
- Light: eg. Night Vision, Mage Light, Create Vision
- Charge: eg. Charge Object, Lightning
- Magnetic: eg. Magnetize Object, Magnetic Shield
- Fire: eg. Ignite, Fireball, Fireproof
- Fluid: eg. Wind, Pressurize, Storm, Tornado
The following are simply handy reference lists for cross-reference:
- Attack: a list of spells favored for combat attacks
- Defense: a list of spells favored for combat defense
- Thievery: a list of handy spells for thieves
Back to More Spells
goldensword/magic/spells/spell_list_by_group.txt · Last modified: 2019/10/03 16:27 by 127.0.0.1