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goldensword:magic:spells:portal

Portal Spells

Loci are areas with special magical properties. These properties may be an attenuation or focus of mana (magic energy) which makes magic harder or easier to use at this location. The attenuation may affect all magic, or it may affect only a certain type of spell. This more specific effect is known as an anointing.

Loci may also contain portals. One or more portal may exist at any locus. A portal can not exist outside of a locus. A portal is a gateway to “the beyond” which exists outside of spacetime (& outside of the physical universe). Objects in the beyond are not bound to any specific spacetime, but may retain “threads” to their last spacetime location. Living objects are automatically placed into a state of suspended animation when leaving spacetime. The laws of physics do not apply in the beyond.


Detect Locus

Detect high or low mana loci, or other spots of magical significance.

Time to Cast 1 Minute
Difficulty 20 - Perception
MP cost 1
Power n/a
Duration
Range visible distance
Other
Prerequisite Detect Magic, Analyze Space

Analyze Locus

Detect exact attenuation and anointing properties on a specific locus. Also reveals whether a portal exists and if the portal is open or closed.

Time to Cast 1 Minute
Difficulty 15
MP cost 2
Power n/a
Duration
Range at or near locus
Other
Prerequisite Detect Locus

Detect Ley Lines

Detect lines between loci or detect flow along such lines.

Time to Cast 1 Minute
Difficulty 25 - Perception
MP cost 1
Power n/a
Duration
Range visible distance
Other
Prerequisite Detect Magic

Close Portal

Prevents anything from falling through a portal. Does not prevent anyone from re-opening the portal

Time to Cast 1 Minute
Difficulty 20
MP cost 5
Power n/a
Duration
Range on locus
Other
Prerequisite Analyze Locus

Open Portal

Can be used to open an EXISTING portal ONLY. Does NOT Create a new portal.

Time to Cast 1 Minute
Difficulty 25
MP cost 20
Power n/a
Duration
Range on locus
Other
Prerequisite Analyze Locus

Seal Portal

Seals and Locks a portal so it cannot be re-opened. Works only on Closed portals. If portal is Open, you must Close it first. Several types of seals may be used.

  • One Sided - Cannot be opened from the other side, but may be opened from this side.
  • Single Authorized - Can ONLY be opened by one performing the seal (the sealer).
  • Double Authorized - Can only be opened in the presence of BOTH attending the sealing.
  • Multiple Authorized - as double but with more attendants.
  • Brotherhood Authorized - Can be opened by anyone in a brotherhood with the sealer.
Time to Cast 10 Minutes
Difficulty 20
MP cost 50
Power n/a
Duration
Range on locus
Other
Prerequisite Close Portal

Destroy Portal

Destroys a portal. Does not prevent a new portal from being created at this locus. The underlying locus is not destroyed or altered and retains it's original attributes.

Time to Cast 10 Minutes
Difficulty 20
MP cost 50
Power n/a
Duration
Range on locus
Other
Prerequisite Close Portal

Create Portal

Create a portal on a locus. Portals may not co-exist on a locus.

For an additional 50 MP, a portal can be created on a non-loci site, with the additional effect of creating a locus with a net-zero mana effect, but with a flavour anointing pertinent to the task at hand and/or flavour of the campaign as determined by the GM. Loci may not exist within 100 meters of each other UNLESS on unique property.

Time to Cast 10 Minutes
Difficulty 30
MP cost 50
Power n/a
Duration
Range on locus
Other
Prerequisite Destroy Portal

Send Object

Pushes an object through an OPEN Portal. Object enters the beyond, retaining a thread to this portal, which may be used to Retrieve Object it later. Caster may deem to sever the thread to disallow retrieval. Instead, caster may retain ownership of the thread on his person rather than onto the portal. This option costs an additional 3 MP per day for maintenance of the thread, but will allow him to Retrieve Object from ANY portal.

Can be used on non-sentient objects only. For sentient beings, see Banish.

This spell is similar to Hide Object, but Hide Object only “half fades” the object into the beyond whereas this spell completely moves it to the beyond.

Time to Cast 1 minute
Difficulty 15
MP cost 20
Power n/a
Duration
Range at portal
Other
Prerequisite Open Portal

Retrieve Object

Retrieve an object from the beyond. Only objects whose threads reside at this portal may be retrieved from this portal, unless the caster holds the threads personally (see options in Send Object). Examine Portal may be used to discover available threads.

Time to Cast 1 minute
Difficulty 15
MP cost 20
Power n/a
Duration
Range at portal
Other
Prerequisite Open Portal

Examine Portal

Search portal for threads of Sent objects. Only objects whose threads reside at this portal may be retrieved from this portal, unless the caster holds the threads personally (see options in Send Object).

Reveals all threads to caster. Caster will see objects and detect magic on objects.

Also reveals details of any and all seals in place if portal is sealed.

Time to Cast 1 minute
Difficulty 15
MP cost 5
Power n/a
Duration
Range at portal
Other
Prerequisite Open Portal

Transport Object

Move an object (or person) from one portal to another. Can be initiated from either end, but both portal locations must be known and both portals must be Open. If the portal on the other end has been closed without the caster's knowledge, the spell will fail and the objects will stay at their location but the MP will still be expended. A group of people can be transported at cost of 40 MP per member of the party.

Time to Cast 1 minute
Difficulty 25
MP cost 40 (per person)
Power n/a
Duration
Range at portal
Other
Prerequisite Send Object, Retrieve Object

Banish

Can be used on sentient beings only. Places being in a state of suspended animation. Body and Mind cease operation but will resume operation if being returns to the(or any) universe. The Spirit of the being is unaffected and remains active throughout.

Time to Cast 1 minute
Difficulty 25
MP cost 30
Power n/a
Duration
Range at portal
Other
Prerequisite Send Object

Traverse Portal

Move yourself from one portal to another. Both portal locations must be known and both portals must be Open. If the portal on the other end has been closed without the caster's knowledge, the spell will fail and the caster will remain at their location but the MP will still be expended. On a critical fail roll, the caster will become trapped in the beyond.

Time to Cast 1 minute
Difficulty 30
MP cost 50
Power n/a
Duration
Range at portal
Other
Prerequisite Transport Object, Mentat, and one of Arrange Molecules or Arrange Atoms

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goldensword/magic/spells/portal.txt · Last modified: 2019/10/03 16:27 by 127.0.0.1

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