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goldensword:magic:spells:motion

Motion Spells

Things move. Make them move the way you want.

FIXME - add Animate Object to chart


Deflect Moving Object

Alter the trajectory of a moving object at moderate velocities (running speed). Good for pushing a charging enemy so he misses you or falls over.

Time to Cast 1 second (Major action)
Difficulty 20
MP cost 10
Power
Duration 3 seconds
Range 10 meters
Other Enemy must roll Agility diff 15 to stay on his feet, diff 25 to still somehow manage to stay on course
Prerequisite Raw Force

Telekinesis

Move an object across a room or whatever, within 10 meters. The velocity of motion is fairly slow, but the positioning is quite accurate. This is basically equivalent to pushing an object across a floor. If you need to lift the object, you must also know Levitate

Time to Cast 1 minute
Difficulty 10
MP cost 10
Power
Duration permanent
Range 10 meters
Other
Prerequisite Deflect Moving Object, MAY require Levitate

Deflect projectile

Alter the trajectory of a fast moving object (arrow, bolt, thrown object). Enough to throw it off target, but not enough to give it a new target.

Time to Cast instant reflex
Difficulty 25
MP cost 5
Power
Duration
Range 3 meters
Other
Prerequisite Direct Moving Object, Quicken

Redirect projectile

Alter the trajectory of a fast moving object (arrow, bolt, thrown object). Enough to attempt to give it a new target. Roll attack of original weapon used to launch projectile.

Time to Cast instant reflex
Difficulty 30
MP cost 15
Power
Duration
Range 6 meters
Other
Prerequisite Deflect Projectile

Launch Object

Magically hurl an object, object may deal damage at discretion of GM.

Time to Cast 1 Second (Major Action)
Difficulty 25
MP cost 2 MP per lb, min 1 MP
Power
Duration
Range 3 meters
Other object launched must originate within 3 meters of caster, but can be launched up to 15 meters. If targeting a specific target, you must roll to hit (attack = Agility)
Prerequisite Telekinesis

Accelerated Attack

Supplement a melee or ranged attack with this spell; cast before attack as a minor action

Time to Cast (Minor Action)
Difficulty 10
MP cost 3
Power double damage
Duration 1 Attack
Range
Other does not affect Attack roll. MP spent even if Attack fails. Successful attack deals double damage.
Prerequisite Telekinesis

Block Attack

Defend against an attack by forcibly opposing your attacker's motion.

Time to Cast none (Defensive reflex)
Difficulty 10
MP cost 3
Power
Duration 1 Attack
Range
Other Negates the original attack roll. Attacker must re-roll and divide roll by 2. If successful, he deals only half damage.
Prerequisite Telekinesis

Immobilize

Cause one person to be immobile.

Time to Cast 3 seconds (major action)
Difficulty 15
MP cost 20
Power
Duration 10 minutes
Range 10 meters
Other
Prerequisite Block Attack

Unlock

Move the tumblers into correct position to open a lock.

Time to Cast 1 minute
Difficulty 15
MP cost 5
Power n/a
Duration until locked
Range touch
Other
Prerequisite Telekinesis plus one of ( Detect Hidden Object or Acute Hearing)

Animate Object

Causes an object to programatically move in a pattern of your design. Suitable for self-sweeping brooms, auto-patrolling swords, etc.

Time to Cast 5 minutes
Difficulty 25
MP cost 10 MP/hour
Power
Duration 1 hour
Range 10 meters
Other
Prerequisite Telekinesis, Analyze Space, Raw Force

Move Mountain

You literally pick up a mountain with your mind, and basically move or throw it.

Time to Cast 5 minutes
Difficulty 30
MP cost 1000
Power
Duration
Range 10 km
Other
Prerequisite Arrange Molecules, Telekinesis, Levitate, Raw Force

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goldensword/magic/spells/motion.txt · Last modified: 2019/10/03 16:27 by 127.0.0.1

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