Table of Contents
Mind Spells
Mentat
The caster enters a trance-like state, giving him +d6 bonus (add to roll) to any Knowledge, Reason, or Perception rolls for the next 10 minutes. However, this state temporarily lowers his Charisma and Agility by 2 points (Yes, this also affects combat skills)
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 10 |
Power | |
Duration | 10 minutes |
Range | |
Other | |
Prerequisite | Detect Truth |
Eidetic
The caster is able to commit to memory, every detail of the current scene, including anything currently visible, and anything heard within the last minute.
Time to Cast | 5 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | |
Range | |
Other | |
Prerequisite | Mentat |
Empathize
Allows the caster to know what emotions the target is feeling. The caster suddenly feels the same emotion. He get only the raw emotion, he does not know the root cause of the emotion.
Time to Cast | 1 seconds |
---|---|
Difficulty | 5 |
MP cost | 5 |
Power | n/a |
Duration | 10 minutes |
Range | hearing range |
Other | player should be unaware of failed cast; character will still get a sense of emotion but it may be incorrect |
Prerequisite | Detect Truth |
Telepathy
Allows you to send or receive a short, simple message between yourself and another person. Requires eye contact first.
Time to Cast | 2 seconds |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | n/a |
Duration | 10 seconds |
Range | line of sight |
Other | |
Prerequisite | Empathize, Translate Speech |
Rally
Caster creates an emotional bond with any nearby creature, causing that creature to feel an urge to protect or help the caster. Results may be influenced by the caster's Charisma, and by the target's Perception and Reason, at the GM's discretion.
Time to Cast | 10 seconds (3 combat turns) |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | n/a |
Duration | 10 minutes |
Range | hearing range |
Other | |
Prerequisite | Empathize |
Detect Strengths
Allows you to know the targets strengths. For other characters or NPCs, the GM will reveal their 2 highest Attributes. For monsters, the GM reveals the higher of Attack or Defense rating.
Time to Cast | 3 seconds (Major Action) |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | n/a |
Duration | |
Range | line of sight |
Other | player should be unaware of failed cast; character will still get a result but it may be incorrect |
Prerequisite | Empathize |
Detect Weakness
Allows you to know the targets weakness. For other characters or NPCs, the GM will reveal their 1 lowest Attributes. For monsters, the GM reveals either:
- any special weakness if one exists
- the lower of Attack or Defense rating, AND their current HP.
Time to Cast | 3 seconds (Major Action) |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | n/a |
Duration | |
Range | line of sight |
Other | player should be unaware of failed cast; character will still get a result but it may be incorrect |
Prerequisite | Detect Strengths |
Sense Hostility
Can be cast proactively, lasts 2 hours. Caster can sense hidden hostility, in any and all nearby NPCs even if NPC is “acting friendly”. Does NOT indicate motive or intent.
Time to Cast | 3 seconds (Major Action) |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | n/a |
Duration | 2 hours |
Range | line of sight |
Other | |
Prerequisite | Empathize |
Detect Motive
Caster can sense hidden motives, intents, fears, ambitions, etc. in an individual NPC or a small group of NPCs.
Time to Cast | 30 seconds |
---|---|
Difficulty | 20 |
MP cost | 5 per NPC |
Power | n/a |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Sense Hostility |
Detect Character
You get a good “sense” of an NPC. “What kind” of person he is. You understand his background, culture, morals, values, etc. The GM reveals the NPC's attributes to you.
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | n/a |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Detect Strengths |
Detect Passions
Can only be used on an NPC if you have already successfully cast Detect Character on that NPC. Reveals what “really makes him tick” what he loves and hates, what drives him.
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 5 |
Power | n/a |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Detect Character |
Repel
Causes an NPC or monster to really dislike you. However, emotions are somewhat tricky. Roll a d6 to determine reaction according to the table below:
Roll | Emotion |
---|---|
4,5,6 | fear |
3 | revulsion |
2 | disgust |
1 | hatred |
Time to Cast | 3 seconds (major action) |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | 10 meters |
Other | |
Prerequisite | Rally, Detect Character |
Charm
Causes an NPC to feel a deep love, devotion, and sense of closeness to the caster. They will be very prone to following any suggestions made by the caster. Results may be influenced by the caster's Charisma, and by the target's Perception and Reason, at the GM's discretion.
Time to Cast | 30 seconds |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | |
Duration | 1 hour |
Range | 10 meters |
Other | |
Prerequisite | Detect Passions |
Persuade
Causes an NPC to be more likely to listen to the caster. Effectively, this can work as either a bonus to the caster's Charisma, or a decrease in the difficulty level of the NPC's Reason check, whichever gives a greater boost.
Time to Cast | 10 seconds |
---|---|
Difficulty | 20 |
MP cost | 1 to 10 |
Power | bonus/difficulty effected at 1 point per MP spent |
Duration | 1 hour |
Range | 10 meters |
Other | |
Prerequisite | Detect Character, Detect Motive |
Confuse
Temporarily muddle the thoughts of a target NPC. Short term memory is affected so that target becomes confused about what they are doing and what is going on. Target's Reason, Knowledge, & Perception all function at -5 penalty. (-5 to Attribute, not roll)
Confused characters subtract 2 from all attack rolls.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 10 |
Power | |
Duration | 30 minutes |
Range | 10 meters |
Other | |
Prerequisite | Persuade |
Distract
A cheaper version of Confuse which affects only Perception. Target's Perception rolls take a -5 penalty (-5 to roll).
Distracted characters subtract 2 from all attack rolls.
Learning Confuse automatically also gives you Distract.
Time to Cast | 5 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | 10 meters |
Other | |
Prerequisite | Persuade |
Read Mind
You know the thoughts of the target.
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 15 |
Power | |
Duration | 10 minutes |
Range | 10 meters |
Other | |
Prerequisite | Detect Passions, Detect Motive |
Inception
Plant a single thought into a person's mind, in such a way that it becomes an important idea for them. They must be asleep or Charmed.
Time to Cast | 10 minutes |
---|---|
Difficulty | 30 |
MP cost | 20 |
Power | |
Duration | permanent |
Range | 3 meters |
Other | |
Prerequisite | Read Mind, Persuade |
Blind
Temporarily scrambles the visual cortex of a target NPC, rendering him blind for about a half hour. Also results in a wicked migraine head-ache for the target, once sight returns.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 10 |
Power | |
Duration | 1/2 hour |
Range | 10 meters |
Other | |
Prerequisite | Read Mind, Confuse |
Paralyze
Temporarily scramble the target's nervous system, resulting in loss of muscle control. Target's Agility takes a -d10 penalty.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 12 |
Power | |
Duration | 1/2 hour |
Range | 10 meters |
Other | |
Prerequisite | Blind |