Table of Contents
Force Spells
Detect Force
Detect and generally identify any sort of force, force field, radiation, or shift/flux/pattern in time-space, gravity, mana, radiation, etc.
Time to Cast | 2 seconds |
---|---|
Difficulty | 10 |
MP cost | 2 |
Power | |
Duration | |
Range | 5 meters |
Other | |
Prerequisite | Analyze Space, Analyze Matter |
Alter Force
Mostly this is a prerequisite for specialization into Light, Charge, Gravity spells. It can be used directly to negate existing radiation fields or “Force Field” spells. It can also temporarily alter mana fields by one point.
Time to Cast | 2 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 MP |
Power | |
Duration | 1 minute |
Range | 5 meters |
Other | maximum diameter of alteration = 10 meters |
Prerequisite | Detect Force |
Alter Mana
Alters mana field by plus or minus n points, where n = MP spent. In other words, you add or subtract your own MP to the mana field. This affects all characters, including the caster. However, for twice the MP, the caster may exclude himself (and his friends, if they are standing in a group)
Time to Cast | 3 second (major action) |
---|---|
Difficulty | 20 |
MP cost | 1 to 10 |
Power | 1 to 10 |
Duration | 1 minute |
Range | 10 meters |
Other | |
Prerequisite | Alter Force, Detect Magic, Magery > 10 |
Dispel
Cancels any active spell by sucking the mana out of it. MP Cost is 2x original MP used to cast.
Time to Cast | 10 second (2 rounds) |
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Difficulty | 30 |
MP cost | varies |
Power | |
Duration | |
Range | range of original spell |
Other | |
Prerequisite | Alter Mana, Magery > 15 |
Force Field
Creates a moderate strength shield or wall using fundamental forces. Can be cast across tunnels & hallways to block passage. Can be cast as a “bubble” around someone to act as a cage. Can be created to allow “one-way” blockage only, at double MP cost.
The force field is impervious to melee or projectile attacks, but will break down quickly upon contact with charge, magnetic, fire, laser, or plasma.
Time to Cast | 2 seconds |
---|---|
Difficulty | 20 |
MP cost | 1 MP per square meter |
Power | |
Duration | |
Range | 5 meters |
Other | |
Prerequisite | Alter Force |
Push
Push an object using fundamental forces. Can be used to knock down opponents, walls, etc. up to a 3 meter area.
Time to Cast | 2 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Alter Force |
Raw Force
Creates a blast wave of raw force using fundamental forces. Can be cast either omnidirectionally as a ball centered around the caster, or moving in one direction toward opponents.
- Directional use affects a 3 meter area.
- Omnidirectional affects a 3 meter radius, but with lesser damage.
Time to Cast | 2 seconds |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | d4 damage omni-directional, d10 damage uni-directional |
Duration | |
Range | 5 meters |
Other | |
Prerequisite | Alter Force |
Explosive Force
Creates an explosion of raw force.
Time to Cast | 5 seconds (major action) |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | d12 dmg in 3 meter radius |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Raw Force |