Table of Contents
Charge Spells
You control electrical charges and currents.
Measurement is a little tricky. We use a rough equivalency to “voltage” even though that is technically incorrect, because it is more commonly understood as a general amount of electricity. MP costs are roughly 1 MP per 10 volts. All amounts are at the GM's discretion.
Detect Charge
You can sense electrical fields, currents, and charged objects. You can tell if it is a weak or powerful charge (IE. is it dangerous to touch?).
Time to Cast | 2 seconds |
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Difficulty | 5 |
MP cost | 2 |
Power | |
Duration | |
Range | 2 meters |
Other | |
Prerequisite | Detect Force |
Alter Charge
You can change the amount of charge on an already charged object. You can add charge, by expending MP. Draining a charge actually converts the charge into MP which can replenish your daily MP expenditure.
Time to Cast | 5 seconds |
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Difficulty | 10 |
MP cost | 1 MP per “10 volts” |
Power | |
Duration | |
Range | 3 meters |
Other | |
Prerequisite | Detect Charge, Alter Force |
Dispel Charge
Negate a charge by essentially shunting it to ground. The charge simply dissipates into the earth. This can be cast onto a person, and used as a “shield” against charge based attacks.
Time to Cast | 2 seconds |
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Difficulty | 5 |
MP cost | none |
Power | |
Duration | effect lasts one minute, then if a charge source exists, it will begin to build charge back |
Range | |
Other | |
Prerequisite | Alter Charge |
Charge object
Causes a charge to build on an object.
Charge Object, Create Current, and Create Spark are learned as a package (Difficulty 10)
Time to Cast | |
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Difficulty | |
MP cost | |
Power | |
Duration | |
Range | |
Other | |
Prerequisite | Alter Charge |
Create Current
Causes a charge to build on and flow out of an object, creating an electrical current. Works well on metal objects. Works weakly on water (double MP cost).
Charge Object, Create Current, and Create Spark are learned as a package (Difficulty 10)
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 1 MP per volt |
Power | |
Duration | 1 minute |
Range | 3 meters |
Other | |
Prerequisite | Alter Charge |
Create Spark
Causes a charge to build up in a small area, so that a spark is discharged. Works best on pointy objects of any material. Sparks can be used to ignite highly combustible objects such as tinder or flammable gasses and liquids. A spark cast onto an opponent provides a shock but does no damage.
Charge Object, Create Current, and Create Spark are learned as a package (Difficulty 10)
Time to Cast | 5 seconds |
---|---|
Difficulty | 10 |
MP cost | 10 |
Power | |
Duration | |
Range | 5 meters |
Other | |
Prerequisite | Alter Charge |
Insulate
Causes an object to become immune to change in charge. If it is already charged, it will retain its charge. If it is uncharged, no charge will affect it. Can be cast onto a person to shield them from charge based attacks.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 15 |
Power | |
Duration | 1 hour |
Range | 5 meters |
Other | |
Prerequisite | Create Current |
Arc
Creates a rapid succession series of high powered sparks. Can be cast on an opponent to deal d6 damage. This is considered a melee attack.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 15 |
Power | d6 dmg |
Duration | 1 round |
Range | 3 meters |
Other | |
Prerequisite | Create Spark |
Lightning Bolt
Creates a very powerful arc that shoots from the caster as a projectile weapon.
Time to Cast | 5 seconds |
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Difficulty | 20 |
MP cost | 20 |
Power | d10 damage |
Duration | 1 round |
Range | 10 meters |
Other | |
Prerequisite | Arc, Raw Force |
Chain Lightning
Creates a very powerful arc that shoots from the caster as a projectile weapon, and bounces around to anyone within a 3 meter radius of the target. Deals d10 dmg to primary target, plus d6 dmg to all subsequent targets. You don't get to choose secondary targets. If your friend is within 3 meters of the primary target, he is getting zapped. WARNING: Do not cast within 3 meters of target.
Time to Cast | 5 seconds |
---|---|
Difficulty | 25 |
MP cost | 25 |
Power | d10 dmg |
Duration | 1 round |
Range | 10 meters |
Other | |
Prerequisite | Lightning Bolt |
Ball Lightning
Creates a very powerful ball of charge that shoots from the caster as a projectile weapon, and deals d10 dmg to anyone within a 3 meter radius of the target. WARNING: Do not cast within 3 meters of target.
Time to Cast | 10 seconds (2 combat rounds) |
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Difficulty | 25 |
MP cost | 25 |
Power | d10 dmg |
Duration | 1 round |
Range | 30 meters |
Other | |
Prerequisite | Chain Lightning, Pressurize |