Table of Contents
Enchanted Items
An enchanted item is an item that “contains” a magic spell as a self-contained attribute of the item itself. The spell acts on the item itself with no additional requirement from the user. The user need not know the spell, or provide MP. However, the user must have a Magery attribute > 0
Enchanted items may be found (especially in ancient ruins), bought (but are very rare) or made. They are made by using the Enchanting skill to combine known spells and crafting methods.
Any spell can theoretically be used to enchant an item. Some spells can “inhabit” any type of item. For example, Fast Healing may be cast on armor, amulet, or anything really, but because the spell has a range of “Contact”, the item must be in direct contact with user for it to have an effect.
Some enchantments only really “fit” on certain types of items, for example: a “bottomless keg” makes a lot of sense, but what exactly is a “bottomless glove”?
Additionally, enchanted items may act as bonuses on skills or attributes.
Sample Enchanted Items
- Cloak of Invisibility same as invisibility spell
- Book of Knowledge, +3 Knowledge
- Scroll of Reason, +2 Reason
- Book of Learning, -2 Difficulty on all spell Learning
- boots of agility, +2 agility
- bracers of wielding, +1 all weapons skills