Remy
Remy is the owner/proprietor of the Ancient Artifacts shop in Prince's Crossing. Remy can be befriended to reveal a wealth of knowledge of all things ancient, mystical, and magical. Remy will not join adventures. He seldom leaves his shop, and suffers leg pain.
Though not himself a mage, most local mage's are his customers. Remy knows better than most where mage's have been rumoured to abide. He has sold several grimoires to mages, and his personal collection includes several grimoires. He is likely not willing to part with them, or even disclose their existence to strangers or acquaintances, but may lend them to a friend.
Remy knows of the existence of the underground; at least the parts near the city and castle, and of the wilderness caves. In fact, “Ancient Artifacts”'s sub-basement connects to the old tunnels, though it may contain a few monsters.
He has heard of the city of glass, but cannot verify it's existence. He does however have some relics said to have been purchased from early explorers who delved their ruins. He will happily pay for additional relics and information.
Story Arc
SPOILER ALERT
- Couldn't Remy learn a healing spell and heal his leg pain?
- Is he somehow incapable of magic?
- Does he have some kind of belief holding him back from healing?
- Is guilt punishing himself for some past failure?
- How did he get the injury? Who else was injured? Was it all his fault?
- How will he react if an adventurer offers to heal him?
- His love of magic is somehow a love/hate relationship?
Possible arc:
- he is injured and tortured by unacknowledged pining to return to adventuring.
- he is alone after accidentally causing the death of his party and his true love.
- he lives in self imposed isolation, shunning close connection, racked by guilt and fear.
- adventurers are becoming more common, due to favorable political influences.
- his shop traffic is increasing.
- he considers closing up and moving away.
- he wrestles with it, unwilling to go the full distance of giving up his ancient magical dreams.
- (perhaps actual dreams factor into this)
- a persistent adventurer (who?) gradually breaks through his shell (how?)
- he finally concedes to healing
- he begins to dream of adventure
- (he literally regains old dreams of the city of glass)