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dnd:economics

Economics in D&D

Travel expenses

See also travel

Inns and taverns pop up along the road, with

  • meals costing d20 copper pieces
  • lodging costing d20 silver pieces.

Ship Leases

Chartering a ship can cost between 10 and 50 gp. DM could roll:

  • d6 x10 gp to account for “markup”, or
  • (d4 + Capt CHA) x10 gp

An NPC (such as Renaer) might hire the party and provide the ship themselves, most likely paying the party for their time

General Store

Item Price
Abacus 2 gp
Acid (vial)25 gp
Alchemist’s fire (flask)50 gp
Amulet5 gp
Antitoxin (vial)50 gp
Backpack2 gp
Bait5 cp
Barrel2 gp
Basket4 sp
Bedroll1 gp
Bell1 gp
Blanket5 sp
Block and tackle1 gp
Book25 gp
Bottle, glass2 gp
Bucket5 cp
Candle1 cp
Carpenter's Tools15 gp
Chain (10 feet)5 gp
Chalk (1 piece)1 cp
Chest5 gp
Clothes, Common5 sp
Clothes, costume5 gp
Clothes, Fine15 gp
Clothes, traveler’s2 gp
Cobbler's Tools25 gp
Crowbar2 gp
Crystal10 gp
Fishing Tackle1 gp
Fishnet1 gp
Flask or tankard2 cp
Grappling hook2 gp
Hammer1 gp
Hammer, sledge2 gp
Holy water (flask)25 gp
Hourglass25 gp
Hunting trap5 gp
Ink (1 ounce bottle)10 gp
Ink pen2 cp
Jug or Pitcher2 cp
Kit, healer’s5 gp
Kit, herbalism5 gp
Kit, mess2 sp
Ladder (10-foot)1 sp
Lamp5 sp
Lantern, bullseye10 gp
Lantern, hooded5 gp
Leatherworker's Tools5 gp
Lock10 gp
Magnifying glass100 gp
Manacles2 gp
Mason's Tools10 gp
Mess Kit2 sp
Mirror, steel5 gp
Mirror, Silver25 gp
Oil (flask)1 sp
Paper (one sheet)2 sp
Parchment (one sheet)1 sp
Perfume (vial)5 gp
Pick, miner’s2 gp
Piton5 cp
Poison, basic (vial)100 gp
Pole (10-foot)5 cp
Pot, iron2 gp
Potion of healing50 gp
Potter's Tools10 gp
Pouch5 sp
Quiver1 gp
Ram, portable4 gp
Rations (1 day)5 sp
Robes1 gp
Rope, hempen (50 feet)1 gp
Rope, silk (50 feet)10 gp
Rowboat50 gp
Sack1 cp
Scale, merchant’s5 gp
Sealing wax5 sp
Shovel2 gp
Signal whistle5 cp
Signet ring100 gp
Smith's Tools20 gp
Soap2 cp
Spear1 gp
Spellbook50 gp
Spikes, iron (10)1 gp
Sprig of mistletoe1 gp
Spyglass500 gp
Staff5 gp
Tent, two-person2 gp
Tinderbox5 sp
Torch1 cp
Totem1 gp
Vial1 gp
Waterskin2 sp
Weaver's Tools1 gp
Whetstone1 cp
Woodcarver's Tools1 gp
Wooden staff5 gp
Yew wand10 gp

Weapons

WeaponCostDamage
Battleaxe10 gp1d8
Blowgun10 gp1
Club1 sp1d4
Crossbow, Hand75 gp1d6
Crossbow, Light25 gp1d8
Crossbow, Heavy50 gp1d10
Dagger 2 gp1d4
Flail10 gp1d8
Glaive20 gp1d10
Greataxe30 gp1d12
Greatclub2 sp1d8
Greatsword50 gp2d6
Halberd20 gp1d10
Handaxe5 gp1d6
Javelin5 sp1d6
Lance10 gp1d12
Light Hammer2 sp1d4
Longbow50 gp1d8
Longsword15 gp1d8
Mace5 gp1d6
Maul10 gp2d6
Morningstar15 gp1d8
Net1 gp(grappled, prone)
Pike5 gp1d10
Quarterstaff2 sp1d6
Rapier25 gp1d8
Scimitar25 gp1d6
Shortsword10 gp1d6
Sickle1 gp1d4
Spear1 gp1d6
Shortbow25 gp1d6
Sling1 sp1d4
Trident5 gp1d6
Warhammer15 gp1d8
War Pick5 gp1d8
Whip2 gp1d4

Ammo

Arrows (20) 1 gp
Blowgun needles (50) 1 gp
Caltrops (bag of 20)1 gp
Crossbow bolts (20) 1 gp
Dart5 cp1d4
Sling stones (20) 4 cp

NPC Lifestyle

(For Players, refer to PHB pp 157 - 159 and DMG 127.)

NPCs get much better deals because they pay for long term sustainable arrangements and DIY

Social status Minimum income/month Lifestyle/month Upkeep/month Taxes/month Profit/month
Poor (unskilled worker, peddlers, thieves) 6 gp 3 gp 2 gp 6 sp 4 sp
Modest (mercenaries, labourers, priests, hedge wizards) 30 gp 15 gp 10 gp 3 gp 2 gp
Comfortable (merchants, skilled tradespeople, military officers) 60 gp 30 gp 20 gp 6 gp 4 gp
Wealthy (shrewd businessmen, highly successful merchants, royal cabinet) 120 gp 60 gp 40 gp 12 gp 8 gp
Aristocrat (politicians, guild leaders, high priests) 300 gp 150 gp 100 gp 30 gp 20 gp

Running A Business

Fixing up Trollskull Manor

see business

250 up front for guild licencing and 1000gp for renovations taking 12 days

Running A Business

(tavern, small inn, general store, busy local specialty)

Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41)

20 or less: Loss of 90 gp.
21-30: Loss of 60 gp.
31-40: Loss of 30 gp.
41-60: Break even
61-80: Profits = 1d6 × 5 gp.
81-90: Profits = 2d8 × 5 gp.
91 or more: Profits = 3d10 × 5 gp.

Real Estate

Single story wooden house (~3 rooms) 1,000gp
Two story wooden building (30×40 ft) 1,500gp
Stone building (30×40 ft) 3,000gp
Tower 10,000gp
Mansion 40,000gp
Keep 75,000gp
Palace 175,000gp
Small Castle 250,000gp
Large Castle 500,000gp
dnd/economics.txt · Last modified: 2024/01/20 19:59 by ken

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