dnd:core_mechanic
Table of Contents
D&D Core Mechanic
The D&D core mechanic is:
- roll d20
- add or subtract modifiers
The modifiers are really the core, the d20 is just the randomizer!
Modifiers come in several “flavors” (but they are really all the same)
- Attribute bonuses
- Skills and proficiencies
- Attack Bonuses
- Saving Throws
Combat
- Initiative is just a d20 modifier. Highest roll goes first, and sticks for whole encounter
- Take turns - Action + Move (+ bonus actions)
- Attack, Cast, Dash, Disengage, Dodge, Help, Hide, Use Item, Search, Ready
- Reaction (1 per round)
- including Opportunity Attack (voided by Disengage)
- Attack (d20+ATK Mod) >= Armor Class == hit
- roll Damage
- NO Saving Throws on Attacks, attack go against AC
- SOME spells are automatic (no ATK roll) but do offer Saving Throw
dnd/core_mechanic.txt · Last modified: 2021/10/18 15:59 by 127.0.0.1