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dnd:campaigns:waterdeep:xundia

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Xundia

Tiefling Sorcerer played by Sage

Powers/Effects

Tides of Chaos

Once per day or reset by (Wild Magic Surge) you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Wild Magic Surge

Any time you cast a spell higher than a cantrip, Roll d4. A Crit Fail triggers a Wild Magic Surge which creates a magical effect too wild to be affected by your Metamagic, and requires no concentration for its full duration.

d100 table https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F37puwtdbuzx41.png

Wild Magic Surge

d100Effect
01A Force blast centered on you deals 2d10 dmg to you and everyone in a 100 foot radius
02this table applies to your next 3 turns instead of this one
03-04For the next minute, you can see any invisible creature if you have line of sight to it.
05a random monster appears and attacks you
06A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later.
07-08You cast Fireball as a 3rd-level spell centered on yourself.
09-10You cast Magic Missile as a 5th-level spell targeting your choice of opponent.
11You grow by d4 size levels
12you shrink by d4 size levels
13-14You cast Confusion centered on yourself
15-16For the next minute (10 turns) you regain 5 hit points at the start of each of your turns.
17-18You gain d20 temporary Hit Points
19-20You cast Grease centered on yourself.
21-22Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.
23-24You Heal any member of your party by d10 HP
25-26An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
27-28For the next minute, all spells can be cast as a bonus action.
29-30You teleport up to 60 feet to an unoccupied space of your choice that you can see.
31-32You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
33-34For the next 3 turns, all your spells deal Max Dmg
35-36Your weapon is replace by a soup ladle
37-381d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.
39-40You regain 2d10 hit points.
41-42A chest full of 1000 GP appears underneath you
43-44For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
45-46You Levitate
47-48A unicorn controlled by the DM appears in a space within 5 feet of you ( disappears 1 minute later)
49-50You can't speak for the next minute.
51-52A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
53-54You are immune to being intoxicated by alcohol for the next 5d6 days.
55-56Your hair falls out (grows back during next Long Rest)
57-58For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
59-60You regain your lowest-level expended spell slots.
61-62For the next minute, you must shout when you speak.
63-64You cast Fog Cloud centered on yourself.
65-66Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
67-68You are frightened by the nearest creature until the end of your next turn.
69-70Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
71-72You gain resistance to all damage for the next minute.
73-74A random creature within 60 feet of you becomes poisoned for 1d4 hours.
75-76You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
77-78You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.
79-80Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
81-82You can take one additional action immediately.
83-84Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
85-86You cast Mirror Image.
87-88You cast Fly on a random creature within 60 feet of you.
89-90You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
91If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
92If you kill any creatures in the next minute they will become your zombie slave
93Your size increases by one size category for the next minute.
94Your size decreases by one size category for the next minute
95-96You and all creatures within 30 feet of you gain immunity to piercing and slashing damage for the next minute.
97-98You regain full HP
99-00You regain all expended sorcery points.

Magic Items

Bracers of Deflection

The bracers provide +2 AC when worn.

As a reaction you may block an attack directed on you. You take only half of any damage dealt, rounded up. The remaining damage is deflected onto an alternate target determined by the following table

d20 roll result
16-20 damage is reflected back onto the attacker
11-15 Damage is absorbed into the bracers and can be added to your next attack if the damage type matches
6-10 damage is negated
1-5damage is deflected onto the nearest character other than you or the attacker

BOQ

Xundia purchased a mysterious book from Old Xoblob Shop. It is unreadable except by use of Comprehend Languages spell. It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be decipherable only by a Mage of Candlekeep, and Renaer would suggest as much)

Xundia's Book Of Quests (BOQ) is actually the diary of Urtos III Phylund. Many sections are badly water damaged.

Each hour spent reading the book leads to a different clue or hook.

  • mother and “uncle Prendergast” - Renaer (and probably Volo) knows who this refers to. (Aridarye's secret lover Prendergast Brokengulf.)
  • being called a bastard but “I know the truth”
  • father's affliction - Renaer knows about Urtos' lycanthropy, and his exile to Phylund Lodge (in Ardeep Forest), but Volo like most folk believes the faked death.
  • my exile (following his father, Urtos III also went to Phylund Lodge but found nothing.) Nobody knows this but Renaer might figure it out.
  • crypts and a family curse (Urtos III came to beleive that lycanthrope ran in the family bloodline)
  • sketches of werewolf and Malar symbols (which many Clerics would recognize)
  • supposedly there was a tribe of panther-men, followers of Malar, near the ruins of Tamoachan in the jungles of Chult (TftYP p61)
    • Renaer, or any sailor in the port, can suggest that the best route to Chult is to sail from Waterdeep past Mintarn to the Moonshaes, then south to Chult, and be sure to bypass the pirate-infested Nelanther Isles and the Tethyr Peninsula
    • only a Mage of Candlekeep knows the rough location of Tamoachan in South Maztica
  • Werewolves of Barovia (Ravenloft p201)
    • a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalich Woods.

DotMM, and Candlekeep


waterdeep

dnd/campaigns/waterdeep/xundia.1701671451.txt.gz · Last modified: 2023/12/03 23:30 by ken

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