Table of Contents
Xundia
Tiefling Sorcerer played by Sage
Powers/Effects
Tides of Chaos
Once per day you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Wild Magic Surge
Any time you cast a spell higher than a cantrip, Roll d4. A Crit Fail triggers a Wild Magic Surge which creates a magical effect too wild to be affected by your Metamagic, and requires no concentration for its full duration.
d100 table https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F37puwtdbuzx41.png
Wild Magic Surge
d100 | Effect |
---|---|
01 | A Force blast centered on you deals 2d10 dmg to you and everyone in a 100 foot radius |
02 | this table applies to your next 3 turns instead of this one |
03-04 | For the next minute, you can see any invisible creature if you have line of sight to it. |
05 | a random monster appears and attacks you |
06 | A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. |
07-08 | You cast Fireball as a 3rd-level spell centered on yourself. |
09-10 | You cast Magic Missile as a 5th-level spell targeting your choice of opponent. |
11 | You grow by d4 size levels |
12 | you shrink by d4 size levels |
13-14 | You cast Confusion centered on yourself |
15-16 | For the next minute (10 turns) you regain 5 hit points at the start of each of your turns. |
17-18 | You gain d20 temporary Hit Points |
19-20 | You cast Grease centered on yourself. |
21-22 | Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. |
23-24 | You Heal any member of your party by d10 HP |
25-26 | An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. |
27-28 | For the next minute, all spells can be cast as a bonus action. |
29-30 | You teleport up to 60 feet to an unoccupied space of your choice that you can see. |
31-32 | You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. |
33-34 | For the next 3 turns, all your spells deal Max Dmg |
35-36 | Your weapon is replace by a soup ladle |
37-38 | 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute. |
39-40 | You regain 2d10 hit points. |
41-42 | A chest full of 1000 GP appears underneath you |
43-44 | For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. |
45-46 | You Levitate |
47-48 | A unicorn controlled by the DM appears in a space within 5 feet of you ( disappears 1 minute later) |
49-50 | You can't speak for the next minute. |
51-52 | A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. |
53-54 | You are immune to being intoxicated by alcohol for the next 5d6 days. |
55-56 | Your hair falls out (grows back during next Long Rest) |
57-58 | For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. |
59-60 | You regain your lowest-level expended spell slots. |
61-62 | For the next minute, you must shout when you speak. |
63-64 | You cast Fog Cloud centered on yourself. |
65-66 | Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. |
67-68 | You are frightened by the nearest creature until the end of your next turn. |
69-70 | Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell. |
71-72 | You gain resistance to all damage for the next minute. |
73-74 | A random creature within 60 feet of you becomes poisoned for 1d4 hours. |
75-76 | You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. |
77-78 | You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration. |
79-80 | Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. |
81-82 | You can take one additional action immediately. |
83-84 | Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. |
85-86 | You cast Mirror Image. |
87-88 | You cast Fly on a random creature within 60 feet of you. |
89-90 | You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell. |
91 | If you die within the next minute, you immediately come back to life as if by the Reincarnate spell. |
92 | If you kill any creatures in the next minute they will become your zombie slave |
93 | Your size increases by one size category for the next minute. |
94 | Your size decreases by one size category for the next minute |
95-96 | You and all creatures within 30 feet of you gain immunity to piercing and slashing damage for the next minute. |
97-98 | You regain full HP |
99-00 | You regain all expended sorcery points. |
Items
Bracers of Deflection
The bracers provide +2 AC when worn.
As a reaction you may block an attack directed on you. You take only half of any damage dealt, rounded up. The remaining damage is deflected onto an alternate target determined by the following table
d20 roll | result |
---|---|
16-20 | damage is reflected back onto the attacker |
11-15 | Damage is absorbed into the bracers and can be added to your next attack if the damage type matches |
6-10 | damage is negated |
1-5 | damage is deflected onto the nearest character other than you or the attacker |
BOQ
Xundia purchased a mysterious book from Old Xoblob Shop. It is unreadable except by use of Comprehend Languages spell. It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and Renaer or Volo would suggest as much)
Xundia's Book Of Quests (BOQ) is actually the diary of Urtos III Phylund, which reveals Urtos's secret. Many sections are badly water damaged.
Xundia can use a spell where each hour spent reading the book leads to a different clue or hook.
- REVEALED - mother and “uncle Prendergast” (Aridarye's secret lover Prendergast Brokengulf.), called a bastard,
- REVEALED - exile (following his father, Urtos III also went to Phylund Lodge.
- REVEALED crypts with sketches of werewolf and Malar symbols (which Clerics would recognize). While in Chult, xundia might hear about local cult of Malar, near the ruins of Tamoachan (TftYP p61) They came from the north long ago ravaged the city and left toward the rising moon. If she follows that lead she will find a poetry book about Malar.
- musing of a family curse (Urtos III came to beleive that lycanthrope ran in the family bloodline)
- journey into the secret passage leading to the subterranean River Sargauth and eventually the fountain of ngalish