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dnd:campaigns:waterdeep:phylund_lodge

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Phylund Lodge

  • Xundia's boq has clues about lycanthropy that may lead here.
  • Malmac's quest lead here for sure

Urtos III exiled himself into his own private reclusive obscurity, becoming obsessed with his research into the possibility of lycanthropy ion his family bloodline, and making extensive but cryptic notes in his journal.

After falling into disrepair bordering on ruin, the Lodge was squatted by the Red Wizard necromancer, Thegger Grynn and his a gang of Thayan Gnolls who now terrorize the surrounding countryside while Thegger Grynn experiments on the corpses entombed in the crypts below.

Within the crypts there is a shrine to Tempus, and behind that a secret shrine to Malar.

Below this, deep caverns with neolithic cave paintings bely a secret as old as time.

There is a secret linkage to Undermountain from the caverns by way of an underground river.

Images of wolfmen and what appears to be a very ancient map etched on the cavern walls, suggesting that the lycanthrope might not have originated with the mysterious wolf attack, but may be a much older family legacy imported from the land of Barovia. (Curse Of Strahd, chapter 15 p201)

Barovia is a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalich Woods. The kingdom's border is about two and a half days ride from Waterdeep. The country is accessed via the old Svalich Road, which led through iron gates into a valley perpetually shrouded in fog. Travelers coming into Barovia would breathe in this fog, and with it, the terrible curse that had been placed on the land.


waterdeep

dnd/campaigns/waterdeep/phylund_lodge.1701238059.txt.gz · Last modified: 2023/11/28 23:07 by ken

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