dnd:campaigns:waterdeep:hrakhammer
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After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar.
However, A deep shadow has befallen Hrakhammer, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold.
Four valiant warriors remain
- Haldir gemcatch
- Yurim whipmaster
- Stonebrow
- Scarpzen
They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor.
They sent Hackinstone to recruit allies.
dnd/campaigns/waterdeep/hrakhammer.1741067362.txt.gz ยท Last modified: 2025/03/03 22:49 by ken