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dnd:campaigns:waterdeep:hrakhamar

After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar.

Once in the underground passages, the find several scattered gemstones and “Rrenyun's Pick” (DEX -2, d8+2) and may encounter:

However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing (unbeknownst turned to tomb dwarves). They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold.

Four valiant warriors remain

  • Haldir gemcatch
  • Yurim whipmaster
  • Stonebrow
  • Scarpzen

They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor.

They sent Hackinstone to recruit allies.

Although the mine has been closed recently, Scarpzen quickly mans the controls in the active mining site - a vertical vein with water powered lifts and ropes.

Aerial dragon battle ensues.

dnd/campaigns/waterdeep/hrakhamar.txt · Last modified: 2025/03/07 21:14 by ken

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