dnd:campaigns:waterdeep:economics
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Table of Contents
Economics
Business
Fixing up Trollskull Manor
250 up front for guild licencing and 1000gp for renovations taking 12 days
Running the Tavern
Every tenday, roll percentile. OPTIMAL Advertising is 30gp/tenday to add 30 to roll.
20 or less: | Loss of 90 gp. |
21-30: | Loss of 60 gp. |
31-40: | Loss of 30 gp. |
41-60: | No profit, no losses. |
61-80: | Profits = 1d6 × 5 gp. |
81-90: | Profits = 2d8 × 5 gp. |
91 or more: | Profits = 3d10 × 5 gp. |
Real Estate
Single story wooden house (~3 rooms) | 1,000gp |
Two story wooden building (30×40 ft) | 1,500gp |
Stone building (30×40 ft) | 3,000gp |
Tower | 10,000gp |
Mansion | 40,000gp |
Keep | 75,000gp |
Palace | 175,000gp |
Small Castle | 250,000gp |
Large Castle | 500,000gp |
dnd/campaigns/waterdeep/economics.1701220473.txt.gz · Last modified: 2023/11/28 18:14 by ken