dnd:campaigns:waterdeep:business
This is an old revision of the document!
Table of Contents
Business In the Waterdeep Campaign
Running A Business
any player characters may opt in to the business. They will need to split business costs evenly.
Any who do will earn an extra skill, their choice of:
- Acumen (WIS) or
- Entrepreneurship (CHA)
at +1 above their base attribute bonus.
The skill is added upon startup, and at each level-up (to a max of +10)
Fixing up Trollskull Manor
250 up front for guild licencing and 1000gp for renovations taking 12 days
Running A Tavern
(or similar business; small inn, general store, busy local specialty)
Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41)
20 or less: | Loss of 90 gp. |
21-30: | Loss of 60 gp. |
31-40: | Loss of 30 gp. |
41-60: | Break even |
61-80: | Profits = 1d6 × 5 gp. |
81-90: | Profits = 2d8 × 5 gp. |
91 or more: | Profits = 3d10 × 5 gp. |
dnd/campaigns/waterdeep/business.1705867919.txt.gz · Last modified: 2024/01/21 13:11 by ken