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dnd:campaigns:waterdeep:business

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Business In the Waterdeep Campaign

To Keep track of Business Interests and Opportunities

see also npcs, economics

Running A Business

any player characters may opt in to the business.

Any who do will earn an extra skill, their choice of:

  • Acumen (WIS) or
  • Entrepreneurship (CHA)

at +1 above their base attribute bonus.

The skill is added upon startup, and at each level-up (to a max of +10)

Fixing up Trollskull Manor

250 up front for guild licencing and 1000gp for renovations taking 12 days

Running A Tavern

(or similar business; small inn, general store, busy local specialty)

Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41)

20 or less: Loss of 90 gp.
21-30: Loss of 60 gp.
31-40: Loss of 30 gp.
41-60: Break even
61-80: Profits = 1d6 × 5 gp.
81-90: Profits = 2d8 × 5 gp.
91 or more: Profits = 3d10 × 5 gp.
dnd/campaigns/waterdeep/business.1705867866.txt.gz · Last modified: 2024/01/21 13:11 by ken

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