User Tools

Site Tools


dnd:campaigns:waterdeep:business

This is an old revision of the document!


Business In the Waterdeep Campaign

To Keep track of Business Interests and Opportunities

see also npcs, economics

Running A Business

Fixing up Trollskull Manor

250 up front for guild licencing and 1000gp for renovations taking 12 days

Running A Tavern

(or similar business; small inn, general store, busy local specialty)

Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41)

20 or less: Loss of 90 gp.
21-30: Loss of 60 gp.
31-40: Loss of 30 gp.
41-60: Break even
61-80: Profits = 1d6 × 5 gp.
81-90: Profits = 2d8 × 5 gp.
91 or more: Profits = 3d10 × 5 gp.
dnd/campaigns/waterdeep/business.1705802844.txt.gz · Last modified: 2024/01/20 19:07 by ken

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki