dnd:campaigns:waterdeep:business
Table of Contents
Business In the Waterdeep Campaign
To Keep track of Business Interests and Opportunities
see also trollskull, white sails, npcs, economics
Running A Business
any player characters may opt in to the business. They will need to split business investment and maintenance costs evenly, and will also split profits.
Any who do will earn an extra skill, their choice of:
- Acumen (WIS) or
- Entrepreneurship (CHA)
at +1 above their base attribute bonus.
The skill is added upon startup, and at each level-up (to a max of +10)
Fixing up Trollskull Manor
250 up front for guild licencing and 1000gp for renovations taking 12 days
Running A Tavern
(or similar business; small inn, general store, busy local specialty)
Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41)
20 or less: | Loss of 90 gp. |
21-30: | Loss of 60 gp. |
31-40: | Loss of 30 gp. |
41-60: | Break even |
61-80: | Profits = 1d6 × 5 gp. |
81-90: | Profits = 2d8 × 5 gp. |
91 or more: | Profits = 3d10 × 5 gp. |
dnd/campaigns/waterdeep/business.txt · Last modified: 2024/04/22 10:29 by ken