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dnd:campaigns:waterdeep:business

Business In the Waterdeep Campaign

To Keep track of Business Interests and Opportunities

see also trollskull, white sails, npcs, economics

Running A Business

any player characters may opt in to the business. They will need to split business investment and maintenance costs evenly, and will also split profits.

Any who do will earn an extra skill, their choice of:

  • Acumen (WIS) or
  • Entrepreneurship (CHA)

at +1 above their base attribute bonus.

The skill is added upon startup, and at each level-up (to a max of +10)

Fixing up Trollskull Manor

250 up front for guild licencing and 1000gp for renovations taking 12 days

Running A Tavern

(or similar business; small inn, general store, busy local specialty)

Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41)

20 or less: Loss of 90 gp.
21-30: Loss of 60 gp.
31-40: Loss of 30 gp.
41-60: Break even
61-80: Profits = 1d6 × 5 gp.
81-90: Profits = 2d8 × 5 gp.
91 or more: Profits = 3d10 × 5 gp.
dnd/campaigns/waterdeep/business.txt · Last modified: 2024/04/22 10:29 by ken

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