Vibration includes literal vibrating motion as well as sound. Also frequency, and then it starts getting weird.
Can hear very quiet sounds at 10 times volume.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | |
Duration | 5 minutes |
Range | boost hearing 10x range |
Other | |
Prerequisite | none |
Lets you listen in to any remote location. Location must be known. (Otherwise, try using Locate Object first.)
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 15 |
Power | |
Duration | 30 minutes |
Range | |
Other | |
Prerequisite | Acute Hearing, Fold Space |
You can sense any type of vibration or oscillation in any frequency. You can not tell exactly what frequency it is.
Bonus Spell: Learning Detect Vibration also gives you Locate Heat for free.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | |
Duration | 5 minutes |
Range | depends on strength of vibration, GM's discretion |
Other | |
Prerequisite | Acute Hearing, Detect Time |
You can sense any type of vibration or oscillation in any frequency, and you can tell exactly what frequency it is.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | |
Duration | 5 minutes |
Range | depends on strength of vibration, GM's discretion |
Other | |
Prerequisite | Detect Vibration |
You can sense the location of invisible objects using their subtle vibrations. Once located, you can track the object in real-time.
Time to Cast | 3 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | |
Duration | 5 minutes |
Range | 100 meters, line of sight |
Other | |
Prerequisite | Detect Vibration |
Makes something quieter. Cast it on yourself, so you will be twice as hard to detect. Enemy halves Perception roll (round down). Can be cast on groups too, for 3MP per person.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | |
Duration | 5 minutes |
Range | |
Other | |
Prerequisite | Detect Vibration, Raw Force |
Cast on yourself, so you will be almost impossible to detect. Sounds are only detected if the enemy rolls a critical success. Can only be cast on self.
Time to Cast | 3 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | |
Duration | 5 minutes |
Range | |
Other | |
Prerequisite | Muffle |
You can increase or decrease any vibration or oscillation. Power depends on size of object.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 1 minutes |
Range | depends on strength & type of vibration, GM's discretion |
Other | |
Prerequisite | Muffle |
You meditate on a sound, and the constituent frequency components become visible to you in a vision as a colourful graphic.
Time to Cast | 30 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | |
Duration | 1 minute |
Range | |
Other | |
Prerequisite | Detect Frequency, Fold Time |
The Fourier Transform is captured as an image, which can be referred to later.
Time to Cast | 1 minute |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | |
Duration | 1 minute |
Range | |
Other | |
Prerequisite | Fourier Transform, AND ONE OF Polaroid OR Eidetic |
You make a sound. A crash or bang is easy enough, but in order to ACCURATELY produce a certain more complex sound, it is highly recommended to use Sonic Signature, beforehand, on the desired sound. Otherwise, the difficulty scales at the discretion of the GM.
Time to Cast | 10 seconds |
---|---|
Difficulty | 5 - 30 |
MP cost | 10 per minute |
Power | |
Duration | up to 5 minutes |
Range | |
Other | |
Prerequisite | Amplify |
You make a sound and you decide where it APPEARS to come from.
Time to Cast | 10 seconds |
---|---|
Difficulty | 10 |
MP cost | 10 per minute (min 1 MP for brief sound) |
Power | |
Duration | max 5 minutes |
Range | |
Other | |
Prerequisite | Create Sound, Analyze Space |
You can speak with a magic voice that seems to come from everywhere, nowhere, within a particular receiver's head, or some other perceived source of your choice. It can be targeted to a specific receiver or to a general area.
Message is received at Charisma +10
Time to Cast | 10 seconds |
---|---|
Difficulty | 20 |
MP cost | 1 per seconds |
Power | |
Duration | up to 1 minute |
Range | 100 meters |
Other | |
Prerequisite | Throw Sound |
Lets you cast Voice in any remote location. Location must be known. Otherwise, try using Locate Object, first. This spell is useful for sending messages long distances. This is a sound-only message, “video” comes separately (see Remote Projection).
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 20 |
Power | |
Duration | 1 minute |
Range | |
Other | |
Prerequisite | Bug, Voice |
Shake something.
Time to Cast | 10 seconds |
---|---|
Difficulty | 15 |
MP cost | 10 per 30 seconds |
Power | |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Create Sound |
Less about shaking a thing, more about shaking an area.
Time to Cast | 10 seconds |
---|---|
Difficulty | 15 |
MP cost | 20 per 30 seconds |
Power | |
Duration | |
Range | 10 meters |
Other | area up to 100 square feet |
Prerequisite | Shake Object |
Violently shake an area. Does d3 damage per turn to anyone or anything in the area.
Time to Cast | 10 seconds |
---|---|
Difficulty | 15 |
MP cost | 40 per 30 seconds |
Power | d3 damage per turn |
Duration | |
Range | 10 meters |
Other | area up to 100 square feet |
Prerequisite | Rumble |
Your voice causes reality to reshape itself to your command. Basically, what you say, happens.
Time to Cast | 1 minute |
---|---|
Difficulty | 30 |
MP cost | 50 |
Power | |
Duration | |
Range | |
Other | |
Prerequisite | Voice, Earthquake, Convert Element, Fold Time, Fold Space |