Truth Spells allow the mage to “know stuff”. “Detect Truth” is one of the most valuable spells, because it is a prerequisite for many other spells from other categories.
Allows the caster to orient to which direction is north. May also be used to determine an arbitrary direction (such as “which way did he go?” at double Difficulty, or “which way should we go to find water” at triple Difficulty).
Time to Cast | 1 minute |
---|---|
Difficulty | 5 |
MP cost | 2 |
Power | n/a |
Duration | 10 minutes |
Range | hearing range |
Other | player should be unaware of failed cast; character will still get a sense of direction but it may be incorrect |
Prerequisite | none |
Allows the caster to detect if something heard is a lie or is true. Does not necessarily indicate what the truth is. For example, if someone lies to tell you they have no gold, you can tell it is false but you cannot tell how much gold they have.
Time to Cast | 1 second |
---|---|
Difficulty | 5 |
MP cost | 2 |
Power | n/a |
Duration | 1 minute |
Range | hearing range |
Other | may be cast immediately after a short phrase is heard, to determine veracity of THAT phrase, and any other statements made for the next minute |
Prerequisite | none |
Allows the caster to detect the truth behind something heard. For example, if someone lies to tell you they have no gold, you can tell it is false AND you can tell how much gold they actually have.
Time to Cast | 1 second |
---|---|
Difficulty | 5 |
MP cost | 5 |
Power | n/a |
Duration | 1 minute |
Range | hearing range |
Other | if cast mid discussion, partial truth may be revealed |
Prerequisite | Detect Lie |
Allows the caster to pick up on the general meaning of a conversation in an unknown language. Does not teach you the language or any particular words in that language. Works for verbally overheard speech. Works at double difficulty for body language or animal “language”.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | n/a |
Duration | 1 minute |
Range | hearing range |
Other | subtleties of language may not be understood |
Prerequisite | Detect Truth |
Can be used to scan an object, person, or area to determine if there are active or latent magical effects present
Time to Cast | 3 seconds (Major action) |
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Difficulty | 10 |
MP cost | 5 |
Power | n/a |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Detect Truth |
Can be used to scan an object, person, or area to determine what spells are active. If spell is known, exact details are known, otherwise, general effect is known.
Time to Cast | 3 seconds (Major action) |
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Difficulty | 15 |
MP cost | 15 |
Power | n/a |
Duration | |
Range | 10 meters |
Other | |
Prerequisite | Detect Magic |
Must be cast preemptively. Can be cast only once per day. Dream occurs during next uninterrupted sleep of 20 minutes or more. The dream requires a success roll vs difficulty. Success allows the caster's dreams to be infused with some otherwise unknown and at least somewhat relevant truth. Dreams are highly symbolic, therefore, a successful cast requires an additional perception roll for understanding (at same difficulty as cast). Dreams will likely consist of a mix of meaningful and random elements, at the GMs discretion when he describes the dream (perhaps using a d%).
Time to Cast | 30 seconds |
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Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | |
Range | |
Other | |
Prerequisite | Detect Magic |
Can be used to scan a room for any hidden objects of stated type
Time to Cast | 1 minute |
---|---|
Difficulty | 10 |
MP cost | 10 |
Power | n/a |
Duration | 1 minute |
Range | 10 meters |
Other | Detect & Inspect Hidden Object are learned & upgraded together at the price of a single spell |
Prerequisite | Detect Truth |
Can be used to inspect details about an object that is hidden from sight but whose location is both known and in your vicinity; for example to examine the contents of a locked box or “peek” behind a closed door.
Time to Cast | 10 seconds |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | n/a |
Duration | 10 seconds |
Range | 2 meters |
Other | Detect & Inspect Hidden Object are learned & upgraded together at the price of a single spell |
Prerequisite | Detect Truth |
May be used to detect the presence and location of enemies that are not directly visible (behind walls, closed doors etc), or to detect the identity of enemies or that are in disguise in a crowd etc.
Time to Cast | 1 minute |
---|---|
Difficulty | 15 |
MP cost | 10 |
Power | n/a |
Duration | 5 minutes |
Range | 10 meters |
Other | |
Prerequisite | Detect Hidden Object, Sense Hostility |
Magically hide an object or area up to 1 cubic meter. Hidden objects are hidden by using portal techniques, but do not require an actual portal to be present, since the objects are only pushed “halfway” out of the physical dimension.
Time to Cast | 1 minute |
---|---|
Difficulty | 30 |
MP cost | 25 |
Power | n/a |
Duration | permanent |
Range | 1 meters |
Other | |
Prerequisite | Inspect Hidden Object, Open Portal |
Pulls a magically hidden object back into the physical dimension.
Time to Cast | 1 minute |
---|---|
Difficulty | 25 |
MP cost | 20 |
Power | n/a |
Duration | permanent |
Range | 1 meters |
Other | |
Prerequisite | Inspect Hidden Object, Open Portal |