Alter the trajectory of a moving object at moderate velocities (running speed). Good for pushing a charging enemy so he misses you or falls over.
Time to Cast | 1 second (Major action) |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | |
Duration | 3 seconds |
Range | 10 meters |
Other | Enemy must roll Agility diff 15 to stay on his feet, diff 25 to still somehow manage to stay on course |
Prerequisite | Raw Force |
Move an object across a room or whatever, within 10 meters. The velocity of motion is fairly slow, but the positioning is quite accurate. This is basically equivalent to pushing an object across a floor. If you need to lift the object, you must also know Levitate
Time to Cast | 1 minute |
---|---|
Difficulty | 10 |
MP cost | 10 |
Power | |
Duration | permanent |
Range | 10 meters |
Other | |
Prerequisite | Deflect Moving Object, MAY require Levitate |
Alter the trajectory of a fast moving object (arrow, bolt, thrown object). Enough to throw it off target, but not enough to give it a new target.
Time to Cast | instant reflex |
---|---|
Difficulty | 25 |
MP cost | 5 |
Power | |
Duration | |
Range | 3 meters |
Other | |
Prerequisite | Direct Moving Object, Quicken |
Alter the trajectory of a fast moving object (arrow, bolt, thrown object). Enough to attempt to give it a new target. Roll attack of original weapon used to launch projectile.
Time to Cast | instant reflex |
---|---|
Difficulty | 30 |
MP cost | 15 |
Power | |
Duration | |
Range | 6 meters |
Other | |
Prerequisite | Deflect Projectile |
Magically hurl an object, object may deal damage at discretion of GM.
Time to Cast | 1 Second (Major Action) |
---|---|
Difficulty | 25 |
MP cost | 2 MP per lb, min 1 MP |
Power | |
Duration | |
Range | 3 meters |
Other | object launched must originate within 3 meters of caster, but can be launched up to 15 meters. If targeting a specific target, you must roll to hit (attack = Agility) |
Prerequisite | Telekinesis |
Supplement a melee or ranged attack with this spell; cast before attack as a minor action
Time to Cast | (Minor Action) |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | double damage |
Duration | 1 Attack |
Range | |
Other | does not affect Attack roll. MP spent even if Attack fails. Successful attack deals double damage. |
Prerequisite | Telekinesis |
Defend against an attack by forcibly opposing your attacker's motion.
Time to Cast | none (Defensive reflex) |
---|---|
Difficulty | 10 |
MP cost | 3 |
Power | |
Duration | 1 Attack |
Range | |
Other | Negates the original attack roll. Attacker must re-roll and divide roll by 2. If successful, he deals only half damage. |
Prerequisite | Telekinesis |
Cause one person to be immobile.
Time to Cast | 3 seconds (major action) |
---|---|
Difficulty | 15 |
MP cost | 20 |
Power | |
Duration | 10 minutes |
Range | 10 meters |
Other | |
Prerequisite | Block Attack |
Move the tumblers into correct position to open a lock.
Time to Cast | 1 minute |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | n/a |
Duration | until locked |
Range | touch |
Other | |
Prerequisite | Telekinesis plus one of ( Detect Hidden Object or Acute Hearing) |
Causes an object to programatically move in a pattern of your design. Suitable for self-sweeping brooms, auto-patrolling swords, etc.
Time to Cast | 5 minutes |
---|---|
Difficulty | 25 |
MP cost | 10 MP/hour |
Power | |
Duration | 1 hour |
Range | 10 meters |
Other | |
Prerequisite | Telekinesis, Analyze Space, Raw Force |
You literally pick up a mountain with your mind, and basically move or throw it.
Time to Cast | 5 minutes |
---|---|
Difficulty | 30 |
MP cost | 1000 |
Power | |
Duration | |
Range | 10 km |
Other | |
Prerequisite | Arrange Molecules, Telekinesis, Levitate, Raw Force |