can determine exact wavelength, and intensity of light (radiation) at any and all points within range. Can determine distance to hidden light sources.
Time to Cast | 30 seconds |
---|---|
Difficulty | 5 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | 10 meter radius |
Other | |
Prerequisite | Detect Truth |
You can see very fine details at distances up to 1 km.
Time to Cast | 30 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 1 minute |
Range | 1 km |
Other | |
Prerequisite | Analyze Light |
Lets you observe any remote location. Location must be known. Otherwise, try using Locate Object first.
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 15 |
Power | |
Duration | 30 minutes |
Range | |
Other | |
Prerequisite | Zoom, AND ONE of Fold Space OR Inspect Hidden Object |
Combines Analyze Light with Analyze Matter, can determine location of specific elements.
Time to Cast | 30 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | instant |
Range | 10 meter radius |
Other | |
Prerequisite | Analyze Light, Analyze Matter |
Bending light around a corner can allow you to see around the corner. Bending light around an object will make the object invisible from one direction only.
Time to Cast | 1 second |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 1 minute |
Range | 5 meters |
Other | |
Prerequisite | Analyze Light, Analyze Space |
Shifts wavelength of existing light
Time to Cast | 3 seconds |
---|---|
Difficulty | 5 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | 10 meter radius |
Other | |
Prerequisite | Analyze Light, Analyze Space |
Shifts wavelengths away from visible spectrum into both infrared and ultraviolet, leaving only little mid-length (green/yellow spectrum) remainder. Can be cast on or around an object or area. If cast on a person or group of people, they become very difficult to see, requiring a perception roll at difficulty 30 for stationary objects, or 15 for moving objects.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 MP per hour |
Power | |
Duration | 1 hour per 5 MP spent |
Range | max 10 meter radius |
Other | |
Prerequisite | Shift Wavelength |
Turns something invisible. Can be used on living beings including yourself. Object may be stationary or moving. Works on one object. If cast on a person, it includes everything they are CURRENTLY wearing and carrying.
Time to Cast | 5 seconds |
---|---|
Difficulty | 20 |
MP cost | 5 MP per minute |
Power | |
Duration | 1 minute (extend by adding MP every minute) |
Range | |
Other | |
Prerequisite | Shift Wavelength, Detect Invisible |
Allows you to see in the dark. Does not work in total darkness (like a deep cave or windowless dungeon). Best suited for “poorly lit” areas.
Time to Cast | 5 seconds |
---|---|
Difficulty | 5 |
MP cost | 2 |
Power | |
Duration | 10 minutes |
Range | 10 meter radius |
Other | |
Prerequisite | Analyze Light |
You can see dimly in total darkness.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | 10 meter radius |
Other | |
Prerequisite | Night Vision, Shift Wavelength |
This area based spell turns an area dim. If not specified, the area is centered around the caster, but is fixed to the spot where cast and does not follow the caster. Characters outside the dimness can hardly see objects within the dimness (adds 15 to Perception difficulty), however, in a well lit area, they can easily see that there is a very visible “shadow”. In poorly lit areas, the “shadow” just kinda blends in.
Time to Cast | 2 seconds |
---|---|
Difficulty | 5 |
MP cost | 2 |
Power | |
Duration | 10 minutes |
Range | Max 5 meter radius, max 10 meters away from caster |
Other | |
Prerequisite | Night Vision |
Prevent light from bouncing off an object. The object will appear completely black - like “black hole” black.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 MP per hour |
Power | |
Duration | 1 hour per 5 MP spent |
Range | max 10 meter radius |
Other | |
Prerequisite | Dim |
This area based spell brightens all light within an area. If not specified, the area is centered around the caster, but is fixed to the spot where cast and does not follow the caster. All object within the area are easy to see (lowers Perception difficulty by 15 points).
Time to Cast | 2 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | |
Other | |
Prerequisite | Night Vision |
Creates an area of bright light that easily lights up a large room. The area is centered on the caster and will move wherever he moves.
Time to Cast | 2 seconds |
---|---|
Difficulty | 15 |
MP cost | 10 |
Power | |
Duration | 15 minutes |
Range | 10 meters |
Other | |
Prerequisite | Enhance Light |
Create a holographic projection with images controlled by the caster. Reasonably intelligent viewers will know that it is merely an illusion. Unreasonably stupid viewers may be fooled. They should roll Perception or Reason, whichever is higher, at a difficulty of 20.
Time to Cast | 3 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | |
Duration | 5 minutes |
Range | 10 meters |
Other | |
Prerequisite | Mage Light |
Creates an ultra realistic hallucinatory effect within the minds of the target. Target must roll to resist using Perception or Reason, whichever is LOWER, at a difficulty of 30.
Time to Cast | 5 seconds |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | |
Duration | 5 minutes |
Range | 10 meters |
Other | |
Prerequisite | Projection, Inception |
A simplified a specialized type of vision causes the caster or another target person to change their appearance in superficial ways in order to hide their identity. Viewers must roll Perception, at a difficulty of 30.
Time to Cast | 3 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 10 minutes |
Range | 3 meters |
Other | |
Prerequisite | Create Vision |
The caster appears to change form. They can take on the appearance of any object, real or imagined. There is no Perception roll defense.
Time to Cast | 5 seconds (two combat turns) |
---|---|
Difficulty | 20 |
MP cost | 7 |
Power | |
Duration | 10 minutes |
Range | |
Other | |
Prerequisite | Disguise |
Lets you cast Projection in any remote location. Location must be known. Otherwise, try using Locate Object. Can be Useful for sending messages long distances. Audio comes separately (see Remote Voice).
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 20 |
Power | |
Duration | 1 minute |
Range | |
Other | |
Prerequisite | Remote View, Projection |
Creates a sharp beam of concentrated light emanating from the caster's index finger (unless otherwise specified). If the finger moves, the beam moves too. The beam generates an intense heat which can cause burning wounds or ignition of flammable materials. The very specify frequency (which may be specified by the caster) of the light may interfere with other frequency related phenomenon.
Time to Cast | 3 seconds |
---|---|
Difficulty | 15 |
MP cost | 15 |
Power | |
Duration | 30 seconds |
Range | infinite beam length, origin must be within 10 meters |
Other | |
Prerequisite | Mage Light, Shift Wavelength |
Etch a snapshot of your current view onto any flat surface (paper works well). Close your eyes. The last thing you saw is the moment that is captured. It takes 3 seconds to perform the etching, during which time your eyes must remain closed, and any changes during this period are not captured. Opening your eyes before 3 seconds destroys the image (and your MP is wasted).
Time to Cast | 3 seconds |
---|---|
Difficulty | 15 |
MP cost | 10 |
Power | |
Duration | |
Range | visible range |
Other | |
Prerequisite | Laser, Solidify |
Well, it's basically like this: http://www.pinkfloydlasershow.com. Soundtrack sold separately.
It uses a lower powered laser beam that will not cause burns.
Time to Cast | 1 minute |
---|---|
Difficulty | 20 |
MP cost | 10 |
Power | |
Duration | 3 minutes |
Range | |
Other | |
Prerequisite | Laser, Shake Object |
Creates a very high powered beam of concentrated light emanating from the caster's index finger (unless otherwise specified). If the finger moves, the beam moves too. The beam generates an extremely intense heat which can melt through pretty much anything. But, can only cut a short section at a time (5 seconds), then you will need to rest at least 30 seconds. This rest requirement can be negated by casting Heat Sink once per minute.
Time to Cast | 10 seconds |
---|---|
Difficulty | 20 |
MP cost | 50 |
Power | |
Duration | 5 seconds |
Range | 3 meter max beam length |
Other | |
Prerequisite | Laser |