The caster will sense heat sources from a distance of up to 1 km (1/5 league).
Time to Cast | 30 seconds |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | |
Duration | 1 minute |
Range | 1 km |
Other | |
Prerequisite | none |
Caster can change the ambient temperature by relocating existing heat energy. This spell only works for changing AIR Temperature. To affect an actual object, use Heat Sink.
Time to Cast | 10 seconds |
---|---|
Difficulty | 15 |
MP cost | 1 MP per degree Kelvin |
Power | |
Duration | 1 hour (after which, previous temperature returns gradually, by 1 degree per minute) |
Range | 10 meters |
Other | |
Prerequisite | Locate Heat, Amplify |
Stay warm and cozy all night long.
Time to Cast | 10 seconds |
---|---|
Difficulty | 20 |
MP cost | 10 MP |
Power | |
Duration | 8 hours |
Range | 10 meters |
Other | |
Prerequisite | Change Temperature |
You can cook food without all the fuss and attention-drawing of fire.
Time to Cast | 5 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 MP |
Power | |
Duration | 10 minutes |
Range | 3 meters |
Other | |
Prerequisite | Change Temperature |
Caster can direct heat into or out of a object, thus changing the temperature of the object directly.
Time to Cast | 10 seconds |
---|---|
Difficulty | 20 |
MP cost | 1 MP per degree Kelvin |
Power | |
Duration | 1 minute |
Range | 10 meters |
Other | |
Prerequisite | Change Temperature |
Cause your enemies to be overcome by intense cold and frost, resulting in -2 penalty on Strength, Constitution, Agility, and Reason.
Time to Cast | 2 seconds (major action) |
---|---|
Difficulty | 20 |
MP cost | 10 MP |
Power | Affects a 5 meter radius |
Duration | 10 minutes |
Range | 30 meters |
Other | |
Prerequisite | Heat Sink |
Freeze your enemies solid. They are reduced to 1 HP, and can't move or attack.
Time to Cast | 2 seconds (major action) |
---|---|
Difficulty | 25 |
MP cost | 20 MP |
Power | Affects a 1 meter radius |
Duration | 10 minutes |
Range | 30 meters |
Other | |
Prerequisite | Arctic Chill |
Heat does not affect you, and you can not be burned, even if your clothes are on fire. (your clothes will continue to burn though). see also Fireproof
Also, you are impervious to cold, frostbite, and the Freeze spell.
Time to Cast | 2 seconds (major action) |
---|---|
Difficulty | 20 |
MP cost | 10 MP |
Power | |
Duration | 1 minute |
Range | contact |
Other | |
Prerequisite | Heat Sink |
Cause your enemies to be overcome by intense heat and dryness, resulting in -2 penalty on Strength, Constitution, Agility, and Reason.
Time to Cast | 2 seconds (major action) |
---|---|
Difficulty | 20 |
MP cost | 10 MP |
Power | Affects a 5 meter radius |
Duration | 10 minutes |
Range | 30 meters |
Other | |
Prerequisite | Heat Sink |
Dehydrates an enemy, inducing severe cramping in all major muscles. Breathing and heart function is inhibited, and they struggle to remain alive. They can not move or attack, and are reduced to 1 HP.
Time to Cast | 2 seconds (major action) |
---|---|
Difficulty | 25 |
MP cost | 20 MP |
Power | Affects a 1 meter radius |
Duration | 10 minutes |
Range | 30 meters |
Other | |
Prerequisite | Scorching Desert |