Table of Contents

Heat Spells

You manipulate heat.


Locate Heat

The caster will sense heat sources from a distance of up to 1 km (1/5 league).

Time to Cast 30 seconds
Difficulty 10
MP cost 5
Power
Duration 1 minute
Range 1 km
Other
Prerequisite none

Change Temperature

Caster can change the ambient temperature by relocating existing heat energy. This spell only works for changing AIR Temperature. To affect an actual object, use Heat Sink.

Time to Cast 10 seconds
Difficulty 15
MP cost 1 MP per degree Kelvin
Power
Duration 1 hour (after which, previous temperature returns gradually, by 1 degree per minute)
Range 10 meters
Other
Prerequisite Locate Heat, Amplify

Cozy Tent

Stay warm and cozy all night long.

Time to Cast 10 seconds
Difficulty 20
MP cost 10 MP
Power
Duration 8 hours
Range 10 meters
Other
Prerequisite Change Temperature

Cook

You can cook food without all the fuss and attention-drawing of fire.

Time to Cast 5 seconds
Difficulty 15
MP cost 5 MP
Power
Duration 10 minutes
Range 3 meters
Other
Prerequisite Change Temperature

Heat Sink

Caster can direct heat into or out of a object, thus changing the temperature of the object directly.

Time to Cast 10 seconds
Difficulty 20
MP cost 1 MP per degree Kelvin
Power
Duration 1 minute
Range 10 meters
Other
Prerequisite Change Temperature

Arctic Chill

Cause your enemies to be overcome by intense cold and frost, resulting in -2 penalty on Strength, Constitution, Agility, and Reason.

Time to Cast 2 seconds (major action)
Difficulty 20
MP cost 10 MP
Power Affects a 5 meter radius
Duration 10 minutes
Range 30 meters
Other
Prerequisite Heat Sink

Flash Freeze

Freeze your enemies solid. They are reduced to 1 HP, and can't move or attack.

Time to Cast 2 seconds (major action)
Difficulty 25
MP cost 20 MP
Power Affects a 1 meter radius
Duration 10 minutes
Range 30 meters
Other
Prerequisite Arctic Chill

Heat Shield

Heat does not affect you, and you can not be burned, even if your clothes are on fire. (your clothes will continue to burn though). see also Fireproof

Also, you are impervious to cold, frostbite, and the Freeze spell.

Time to Cast 2 seconds (major action)
Difficulty 20
MP cost 10 MP
Power
Duration 1 minute
Range contact
Other
Prerequisite Heat Sink

Scorching Desert

Cause your enemies to be overcome by intense heat and dryness, resulting in -2 penalty on Strength, Constitution, Agility, and Reason.

Time to Cast 2 seconds (major action)
Difficulty 20
MP cost 10 MP
Power Affects a 5 meter radius
Duration 10 minutes
Range 30 meters
Other
Prerequisite Heat Sink

Desiccate

Dehydrates an enemy, inducing severe cramping in all major muscles. Breathing and heart function is inhibited, and they struggle to remain alive. They can not move or attack, and are reduced to 1 HP.

Time to Cast 2 seconds (major action)
Difficulty 25
MP cost 20 MP
Power Affects a 1 meter radius
Duration 10 minutes
Range 30 meters
Other
Prerequisite Scorching Desert

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