Table of Contents

Health Spells

The healer is one of the most valued and honored positions in any adventuring party. Even the bravest and toughest of warriors will one day face the fact that he is as good as dead without the healer.


Cure Disease

Heal self or another of a disease.

Time to Cast 1 minute
Difficulty 10
MP cost 5
Power n/a
Duration
Range Contact
Other Failure should not be known to player; symptoms do not change immediately
Prerequisite Detect Truth

Cure Poison

Heal self or another of a poison.

Time to Cast 1 minute
Difficulty 15
MP cost 5
Power n/a
Duration
Range Contact
Other Failure should not be known to player; symptoms do not change immediately
Prerequisite Cure Disease

Heal Injury

Heal self or another of damage resulting from an injury or combat. Heals 1 Hit Point per Magic Point expended.

Time to Cast 1 minute
Difficulty 10
MP cost 1 MP per HP healed
Power 1 HP per MP expended
Duration
Range Contact
Other
Prerequisite Cure Disease

Quick Heal

A quick casting healing spell that can be used (on self or other) during combat. Heals 1 Hit Point per 2 Magic Points expended to a maximum of 5 HP.

Time to Cast 1 turn (Major Move)
Difficulty 20
MP cost 2-10
Power 1-5
Duration
Range Contact
Other
Prerequisite Heal Injury

Transfer HP

A quick casting healing spell that can be used on others only. Transfers 1 Hit Point from caster to other character, to a maximum of 5 HP.

Time to Cast 1 turn (Major Move)
Difficulty 20
MP cost n/a - lose HP instead
Power 1-5
Duration
Range Contact
Other
Prerequisite Heal Injury

Raise Dead

Raise a deceased person from the dead. Stabilizes all wounds and bring HP up to 1. Must be performed within 24 hrs of death. This spell may require a lot of MP, so may require group casting using Pooled MP.

Time to Cast 5 minute
Difficulty 30
MP cost 10 per HP raised from negative value to 1
Power
Duration
Range Contact
Other
Prerequisite Transfer HP

Wither

Causes any living thing to quickly grow old and wither. Deals d10 for every 10 max HP (see table).

Max HP Dmg
1 to 10 d10
11 to 20 2d10
21 to 30 3d10
31 to 40 4d10
Time to Cast 3 combat rounds
Difficulty 30
MP cost 1 MP per HP Dmg rolled
Power
Duration
Range Contact
Other
Prerequisite Transfer HP, Quicken

Painkiller

Relieves pain but does not remove root cause of pain.

Time to Cast 30 seconds
Difficulty 5
MP cost 1
Power n/a
Duration 12 hours
Range 10 meters
Other
Prerequisite Cure Poison

Inflict Pain

Target will be in moderate pain for 4 hours or until effect halted by the caster.

Time to Cast 30 seconds
Difficulty 10
MP cost 2
Power n/a
Duration 4 hours
Range 10 meters
Other
Prerequisite Painkiller

Crippling Pain

Target will experience crippling pain and will be debilitated (most likely rolling on the floor)

Time to Cast 30 seconds
Difficulty 15
MP cost 5
Power n/a
Duration 2 hours
Range 10 meters
Other
Prerequisite Inflict Pain

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