The healer is one of the most valued and honored positions in any adventuring party. Even the bravest and toughest of warriors will one day face the fact that he is as good as dead without the healer.
Heal self or another of a disease.
Time to Cast | 1 minute |
---|---|
Difficulty | 10 |
MP cost | 5 |
Power | n/a |
Duration | |
Range | Contact |
Other | Failure should not be known to player; symptoms do not change immediately |
Prerequisite | Detect Truth |
Heal self or another of a poison.
Time to Cast | 1 minute |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | n/a |
Duration | |
Range | Contact |
Other | Failure should not be known to player; symptoms do not change immediately |
Prerequisite | Cure Disease |
Heal self or another of damage resulting from an injury or combat. Heals 1 Hit Point per Magic Point expended.
Time to Cast | 1 minute |
---|---|
Difficulty | 10 |
MP cost | 1 MP per HP healed |
Power | 1 HP per MP expended |
Duration | |
Range | Contact |
Other | |
Prerequisite | Cure Disease |
A quick casting healing spell that can be used (on self or other) during combat. Heals 1 Hit Point per 2 Magic Points expended to a maximum of 5 HP.
Time to Cast | 1 turn (Major Move) |
---|---|
Difficulty | 20 |
MP cost | 2-10 |
Power | 1-5 |
Duration | |
Range | Contact |
Other | |
Prerequisite | Heal Injury |
A quick casting healing spell that can be used on others only. Transfers 1 Hit Point from caster to other character, to a maximum of 5 HP.
Time to Cast | 1 turn (Major Move) |
---|---|
Difficulty | 20 |
MP cost | n/a - lose HP instead |
Power | 1-5 |
Duration | |
Range | Contact |
Other | |
Prerequisite | Heal Injury |
Raise a deceased person from the dead. Stabilizes all wounds and bring HP up to 1. Must be performed within 24 hrs of death. This spell may require a lot of MP, so may require group casting using Pooled MP.
Time to Cast | 5 minute |
---|---|
Difficulty | 30 |
MP cost | 10 per HP raised from negative value to 1 |
Power | |
Duration | |
Range | Contact |
Other | |
Prerequisite | Transfer HP |
Causes any living thing to quickly grow old and wither. Deals d10 for every 10 max HP (see table).
Max HP | Dmg |
---|---|
1 to 10 | d10 |
11 to 20 | 2d10 |
21 to 30 | 3d10 |
31 to 40 | 4d10 |
Time to Cast | 3 combat rounds |
---|---|
Difficulty | 30 |
MP cost | 1 MP per HP Dmg rolled |
Power | |
Duration | |
Range | Contact |
Other | |
Prerequisite | Transfer HP, Quicken |
Relieves pain but does not remove root cause of pain.
Time to Cast | 30 seconds |
---|---|
Difficulty | 5 |
MP cost | 1 |
Power | n/a |
Duration | 12 hours |
Range | 10 meters |
Other | |
Prerequisite | Cure Poison |
Target will be in moderate pain for 4 hours or until effect halted by the caster.
Time to Cast | 30 seconds |
---|---|
Difficulty | 10 |
MP cost | 2 |
Power | n/a |
Duration | 4 hours |
Range | 10 meters |
Other | |
Prerequisite | Painkiller |
Target will experience crippling pain and will be debilitated (most likely rolling on the floor)
Time to Cast | 30 seconds |
---|---|
Difficulty | 15 |
MP cost | 5 |
Power | n/a |
Duration | 2 hours |
Range | 10 meters |
Other | |
Prerequisite | Inflict Pain |