Table of Contents

Gravity Spells

You manipulate gravity, making things feel lighter or heavier.

Alter Gravity

Alters gravity by a factor of n, where n = (MP spent)/10. In other words, you pay 10*n to make gravity n times stronger or weaker. This affects all objects and characters, in a 10 meter radius (including the caster). However, for twice the MP, the caster may exclude himself (and his friends, if they are standing in a group)

Time to Cast 3 second (major action)
Difficulty 20
MP cost 20 to 50
Power 2 to 5
Duration 1 minute
Range 10 meters
Other
Prerequisite Alter Force

Lighten

Makes an object lighter, by a factor of 1/n, where n = MP spent. In other words, it casts 2 MP to make an object weigh half as much, or 10 MP to make an object weight 1/10th as much, etc.

Time to Cast 3 second (major action)
Difficulty 15
MP cost 2 to 10
Power 1/2 to 1/10
Duration 1 minute
Range 10 meters
Other
Prerequisite Alter Gravity

Burden

Makes an object heavier, by a factor of n, where n = MP spent. In other words, it casts 2 MP to make an object twice as heavy, or 10 MP to make an object weight 10 times as much, etc.

Time to Cast 3 second (major action)
Difficulty 15
MP cost 2 to 10
Power 2 to 10
Duration 1 minute
Range 10 meters
Other
Prerequisite Alter Gravity

Float

Causes an object to become buoyant in water. For semi-buoyant objects (like people) they become very buoyant (it becomes very difficult to NOT float; trying to keep on your feet requires diff 25 Agility roll per turn)

Time to Cast 3 second (major action)
Difficulty 15
MP cost 5
Power
Duration 1 minute
Range 10 meters
Other duration can be increased for additional 3 MP/minute (single cast at beginning)
Prerequisite Lighten

Levitate

Causes an object or person (including one's self) to become buoyant in air, and float like a balloon. Caster can control power within a range of slowly rising or gently falling.

A levitating person is plagued by Newton's third law, and will tend to spin wildly, so has poor agility. These effects can be counterbalanced by an Agi roll of diff 15, upon initial casting, and at each attempted movement while levitating.

Time to Cast 3 seconds (major action)
Difficulty 15
MP cost 7
Power
Duration 1 minute
Range 10 meters
Other duration can be increased for additional 5 MP/minute (single cast at beginning)
Prerequisite Lighten

Fly

Cannot be cast on others. The caster can fly through the air and perform basic maneuvers. Agility is not hampered.

Time to Cast 3 seconds (major action)
Difficulty 20
MP cost 10
Power
Duration 1 minute
Range
Other duration can be increased for additional 5 MP/minute (single cast at beginning)
Prerequisite Levitate AND either Wind OR Raw Force

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