Table of Contents

Force Spells

Harness the raw power of elemental force.


Detect Force

Detect and generally identify any sort of force, force field, radiation, or shift/flux/pattern in time-space, gravity, mana, radiation, etc.

Time to Cast 2 seconds
Difficulty 10
MP cost 2
Power
Duration
Range 5 meters
Other
Prerequisite Analyze Space, Analyze Matter

Alter Force

Mostly this is a prerequisite for specialization into Light, Charge, Gravity spells. It can be used directly to negate existing radiation fields or “Force Field” spells. It can also temporarily alter mana fields by one point.

Time to Cast 2 seconds
Difficulty 15
MP cost 5 MP
Power
Duration 1 minute
Range 5 meters
Other maximum diameter of alteration = 10 meters
Prerequisite Detect Force

Alter Mana

Alters mana field by plus or minus n points, where n = MP spent. In other words, you add or subtract your own MP to the mana field. This affects all characters, including the caster. However, for twice the MP, the caster may exclude himself (and his friends, if they are standing in a group)

Time to Cast 3 second (major action)
Difficulty 20
MP cost 1 to 10
Power 1 to 10
Duration 1 minute
Range 10 meters
Other
Prerequisite Alter Force, Detect Magic, Magery > 10

Dispel

Cancels any active spell by sucking the mana out of it. MP Cost is 2x original MP used to cast.

Time to Cast 10 second (2 rounds)
Difficulty 30
MP cost varies
Power
Duration
Range range of original spell
Other
Prerequisite Alter Mana, Magery > 15

Force Field

Creates a moderate strength shield or wall using fundamental forces. Can be cast across tunnels & hallways to block passage. Can be cast as a “bubble” around someone to act as a cage. Can be created to allow “one-way” blockage only, at double MP cost.

The force field is impervious to melee or projectile attacks, but will break down quickly upon contact with charge, magnetic, fire, laser, or plasma.

Time to Cast 2 seconds
Difficulty 20
MP cost 1 MP per square meter
Power
Duration
Range 5 meters
Other
Prerequisite Alter Force

Push

Push an object using fundamental forces. Can be used to knock down opponents, walls, etc. up to a 3 meter area.

Time to Cast 2 seconds
Difficulty 10
MP cost 5
Power
Duration
Range 10 meters
Other
Prerequisite Alter Force

Raw Force

Creates a blast wave of raw force using fundamental forces. Can be cast either omnidirectionally as a ball centered around the caster, or moving in one direction toward opponents.

Time to Cast 2 seconds
Difficulty 20
MP cost 10
Power d4 damage omni-directional, d10 damage uni-directional
Duration
Range 5 meters
Other
Prerequisite Alter Force

Explosive Force

Creates an explosion of raw force.

Time to Cast 5 seconds (major action)
Difficulty 20
MP cost 10
Power d12 dmg in 3 meter radius
Duration
Range 10 meters
Other
Prerequisite Raw Force

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