Table of Contents

Attack Spells

These spells are particularly good for combat attacks:

Spell Damage
Plasma Projectile d6+4 dmg
Crystal Bolt d4 or d6 dmg
Explode Object d6 dmg for one round, to all targets within a 3 meter radius
Accelerated Attack double damage
Raw Force d4 dmg omni-directional, d10 dmg uni-directional
Explosive Force d12 dmg in 3 meter radius
Earthquake d3 dmg per turn
Arc d6 dmg
Lightning Bolt d10 dmg
Chain Lightning d10 dmg
Ball Lightning d10 dmg
Hurl Blade each object in cluster deals normal dmg
Blade Storm each object in cluster deals 3x normal dmg
Flame 1 point dmg per round
Stoke d4
Inferno d4+1 dmg per round until extinguished
Fireball d4+1 dmg per round until extinguished
Flamethrower total d6 dmg (divided by # targets)
Exploding Fireball d12 dmg for one round, to all targets within a 3 meter radius
Massive Explosion d12 dmg for one round, to all targets within a 10 meter radius, +d6 additional dmg to those within a 3 meter radius
Tornado d6 dmg
Flash Freeze d4 dmg
Directed Lightning d6, d10, or d20 dmg
Snowball 3d3 dmg

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