These spells are particularly good for combat attacks:
Spell | Damage |
---|---|
Plasma Projectile | d6+4 dmg |
Crystal Bolt | d4 or d6 dmg |
Explode Object | d6 dmg for one round, to all targets within a 3 meter radius |
Accelerated Attack | double damage |
Raw Force | d4 dmg omni-directional, d10 dmg uni-directional |
Explosive Force | d12 dmg in 3 meter radius |
Earthquake | d3 dmg per turn |
Arc | d6 dmg |
Lightning Bolt | d10 dmg |
Chain Lightning | d10 dmg |
Ball Lightning | d10 dmg |
Hurl Blade | each object in cluster deals normal dmg |
Blade Storm | each object in cluster deals 3x normal dmg |
Flame | 1 point dmg per round |
Stoke | d4 |
Inferno | d4+1 dmg per round until extinguished |
Fireball | d4+1 dmg per round until extinguished |
Flamethrower | total d6 dmg (divided by # targets) |
Exploding Fireball | d12 dmg for one round, to all targets within a 3 meter radius |
Massive Explosion | d12 dmg for one round, to all targets within a 10 meter radius, +d6 additional dmg to those within a 3 meter radius |
Tornado | d6 dmg |
Flash Freeze | d4 dmg |
Directed Lightning | d6, d10, or d20 dmg |
Snowball | 3d3 dmg |