Table of Contents

Alternate Spell Power Mechanisms

Pooled MP

Some spells take a lot of MP - more than any one character is likely to have.

Multiple characters may team up to cast the spell as a group, with each character contributing a portion of the MP. The points may be divided up in any way the group agrees on.

The spell works better if all the characters know the spell, but as long as at least one does, others who do not can contribute, but at half effective MP. (they must spend 2 MP for each MP used)

HP to MP Conversion

If you run out of MP, spells may be cast using HP instead, as long as HP is not taken below zero. Be very careful with this. Remember, HP does NOT regenerate overnight like MP does.

Power Stones

Power Stones may be used to power spells. A small power stone worn against the skin, or in metal jewellery gives the wearer additional MP for casting spells.

Enchanted items often incorporate power stones to charge their enchantments. Thus, an enchanted item so equipped, takes no MP from the user.

Power Stones are very rare, and their ultimate source is unknown, but they may occasionally be discovered as loot while adventuring, particularly in ancient sites.

Power stones recharge automatically by absorbing naturally occurring mana at a rate of ten points per day (or in 6 hrs if left in direct sunlight).

Undischarged power stones are susceptible to automatic_detect_magic

Powered Wands

Generally, wands are not used or required. However, a wand or staff may be fashioned from an exotic wood called Vida Wood, which has magic enhancing properties. Vida Wood has the ability to retain mana, and to recharge daily. A small wand typically holds 5 to 10 MP, while a staff may hold 20 MP or more.

The presence of any Vida wood object reduces required MP for Health spells by ½.

Undischarged Vida Wood is susceptible to automatic_detect_magic