===== Fluid Spells ===== control of air, water, weather, etc. {{goldensword:magic:spells:prereq-fluid.jpg|}} *FIXME - fixed prereqs here - need book revision ---- === Detect Pressure === Allows you to sense relative pressure, pressure fluctuations, and pressure change in any fluid that you are immersed in, or within range of. ^ Time to Cast | 3 seconds | ^ Difficulty | 5 | ^ MP cost | 1 | ^ Power | | ^ Duration | | ^ Range | 100 meters | ^ Other | | ^ Prerequisite | [[Truth#Detect Truth]] | ---- === Pressurize === Allows you to change the pressure of an area or of the contents of a sealed container. Works by altering space and force, does not change the amount of matter present. If cast in an unsealed area, effect lasts only 30 seconds (5 rounds). ^ Time to Cast |2 seconds | ^ Difficulty | 10 | ^ MP cost | 10 | ^ Power | up to double (or half) the original pressure | ^ Duration | | ^ Range | 5 meters | ^ Other | | ^ Prerequisite | [[#Detect Pressure]], [[Force#Alter Force]], [[Space#Loosen Space]] | ---- === Walk On Water === Allows the caster to walk on the surface of any body of water. ^ Time to Cast | 5 second | ^ Difficulty | 20 | ^ MP cost | 5 | ^ Power | | ^ Duration | 10 minutes | ^ Range | contact | ^ Other | | ^ Prerequisite | [[#Pressurize]], [[Space#Pass Through]]| ---- === Current === Create or control a current within water or other liquid. ^ Time to Cast | 2 seconds | ^ Difficulty | 10 | ^ MP cost | 10 | ^ Power | strong enough to move a boat | ^ Duration | 5 minutes | ^ Range | 10 meters | ^ Other | | ^ Prerequisite | [[#Pressurize]] | ---- === Wind === Create a strong wind blowing in a particular direction. ^ Time to Cast | 2 seconds | ^ Difficulty | 10 | ^ MP cost | 10 | ^ Power | up to strong gale force wind | ^ Duration | 5 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Pressurize]] | ---- === Propel Fluid === Move a fluid in a particular direction. ^ Time to Cast | 2 seconds | ^ Difficulty | 15 | ^ MP cost | 10 | ^ Power | | ^ Duration | 1 to 10 seconds | ^ Range | 10 meters | ^ Other | | ^ Prerequisite | [[#Current]], [[#Wind]] | ---- === Whirlpool === Create a vortex current in a large body of water. ^ Time to Cast | 5 seconds | ^ Difficulty | 15 | ^ MP cost | 10 | ^ Power | strong enough to pull down a strong swimmer, or capsize a small boat | ^ Duration | 5 minutes | ^ Range | 10 meters | ^ Other | | ^ Prerequisite | [[#Propel Fluid]] | ---- === Whirlwind === Cause a strong whirlwind, strong enough to whip up a lot of dust etc., not as strong as a tornado. ^ Time to Cast | 2 seconds | ^ Difficulty | 15 | ^ MP cost | 10 | ^ Power | up to strong gale force wind | ^ Duration | 5 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Wind]] | ---- === Tornado === Cause a very strong whirlwind, strong enough to wreck a house or pick up heavy objects and hurl them 10 meters. Anyone unlucky enough to be inside the tornado has a 10% chance of injury (d6) every round. ^ Time to Cast | 5 seconds | ^ Difficulty | 25 | ^ MP cost | 30 | ^ Power | 10% chance of d6 dmg per round | ^ Duration | 5 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Whirlwind]] | ---- === Rain === Create a mild to moderate shower of rain, snow, or hail. ^ Time to Cast | 2 seconds | ^ Difficulty | 10 | ^ MP cost | 10 | ^ Power | | ^ Duration | 15 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Pressurize]], [[Heat#Change Temperature]] | ---- === Storm === Create a very heavy downpour of rain, snow, or hail. Anyone in the storm functions at -2 Agility. ^ Time to Cast | 5 seconds | ^ Difficulty | 20 | ^ MP cost | 20 | ^ Power | | ^ Duration | 10 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Wind]], [[#Rain]] | ---- === Calm Storm === If you are in a storm, you can make it stop. ^ Time to Cast | 3 seconds | ^ Difficulty | 10 | ^ MP cost | 10 | ^ Power | | ^ Duration | | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Storm]] | ---- === Thunderstorm* === Create a wild storm with very heavy downpour of rain, snow, or hail and lightning which will strike at random. 5% chance of lightning striking any particular bystander (for d20 dmg). ^ Time to Cast | 10 seconds | ^ Difficulty | 20 | ^ MP cost | 25 | ^ Power | | ^ Duration | 10 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Storm]], [[Charge#Lightning Bolt]] | ---- === Directed Lightning* === Same storm as Thunderstorm, except you have some control over where and when the lightning strikes. Once per turn you may attempt to control the lightning to strike at a certain spot with the following accuracy d20 roll: ^ Roll ^ Accuracy | | 20 | Hits target dealing 20 points dmg, plus try another attempt | | 16-19 | hits target for d20 dmg | | 11-15 | hits target and anyone in a 3 meter radius for d10 damage | | 6-10 | hits within 3 meters of target and deals d6 dmg | | 2-5 | total miss | | 1 | critical fail, strike hits you for d10 dmg | The GM will determine the exact location of the strike. ^ Time to Cast | 10 seconds | ^ Difficulty | 20 | ^ MP cost | 25 | ^ Power | | ^ Duration | 10 minutes | ^ Range | 50 meters | ^ Other | | ^ Prerequisite | [[#Thunderstorm]], [[Space#Bend Space]] | ---- === Freeze* === Freezes any object solid. If the object has HP, they take d4 dmg. The object can not move or be moved for one minute. The freezing effect is not lethal; cardiopulmonary function is not stopped. ^ Time to Cast | 5 seconds (major action)| ^ Difficulty | 20 | ^ MP cost | 10 | ^ Power | d4 dmg | ^ Duration | 1 minute | ^ Range | 10 meters | ^ Other | | ^ Prerequisite | [[#Storm]] | ---- === Ice Wall === Creates a wall of ice, suitable to shield you and your friends from incoming projectile attacks. The wall can withstand up to 25 HP worth of damage, then it shatters. maximum size 8 square meters, which is roughly equivalent to one of the following options: * 4 squares, as tall as a man * 3 squares, up to the ceiling * a double-thick (50 HP) blocking of a narrow passage ^ Time to Cast | 3 seconds | ^ Difficulty | 15 | ^ MP cost | 10 | ^ Power | 25 HP | ^ Duration | 2 minutes | ^ Range | 10 meters | ^ Other | maximum size 8 square meters | ^ Prerequisite | [[#Freeze]] | ---- === Ice Shell === Creates an icy suit of armor with armor rating = 1/2 MP used. Normal Strength rules apply; Armor Rating must not exceed Strength attribute. ^ Time to Cast | 5 seconds | ^ Difficulty | 20 | ^ MP cost | varies (2x Armor Rating) | ^ Power | 1/2 MP used | ^ Duration | 10 minutes | ^ Range | contact | ^ Other | | ^ Prerequisite | [[#Ice Wall]] | ---- === Snowball === Technically, they are more like ice chunks. But ya, you attack with ice. Upon successful cast, roll 3 attacks of d3 dmg. (distributed between 1 to 3 targets) ^ Time to Cast | 5 seconds | ^ Difficulty | 20 | ^ MP cost | 5 | ^ Power | 3d3 dmg | ^ Duration | 1 round | ^ Range | 10 meters | ^ Other | | ^ Prerequisite | [[#Freeze]] | ---- === Back to More Spells === * [[spells]] * [[spell list by group]] * [[spell list - alphabetical]] * [[spell list - cpd]]