===== Fire Spells ===== Magic is really not the most effective way to produce fire. Most fire effects can be accomplished a lot easier without magic. However, once mastered, Fire magic can yield spectacular results. {{goldensword:magic:spells:prereq-fire.jpg|}} ---- === Stoke === Causes any existing fire to suddenly burst into a much larger fire, possibly burning or igniting any bystanders. Anyone within a 3 meter radius takes d4-1 damage, anyone in a 1 meter radius is ignited, taking d4 damage per round until extinguished. ^ Time to Cast | 1 second | ^ Difficulty | 10 | ^ MP cost | 15 | ^ Power | d4 | ^ Duration | lasts about a minute if no fuel added | ^ Range | 10 meters | ^ Other | difficult to smother, but may be terminated at caster's will. | ^ Prerequisite | One of [[space#Teleport]], [[matter#Create Fuel]], or [[matter#Convert Element]] | ---- === Ignite === Ignite works by either gathering a lot of heat, or providing a spark. Technically, this is not actually a separate spell, you just use one of the other spells, [[Charge#Create Spark]] or [[heat#Heat Sink]]. You actually get this spell for free, when you learn one of those. It can be used to ignite any highly flammable fuel, such as torch oil, or dry tinder. ^ Time to Cast | 1 second | ^ Difficulty | 5 | ^ MP cost | see crosslisted spell | ^ Power | | ^ Duration | instant | ^ Range | 2 meters | ^ Other | | ^ Prerequisite | One of [[Charge#Create Spark]] OR [[heat#Heat Sink]] | ---- === Flame === Flame provides a small flame, about the size of a candle. It can be used as a substitute for a candle, or to start a larger fire. ^ Time to Cast | 1 second | ^ Difficulty | 5 | ^ MP cost | 7 | ^ Power | deals 1 point dmg per round | ^ Duration | lasts about 30 seconds (10 rounds) if no fuel added | ^ Range | 10 meters | ^ Other | easily smothered by any character; may be terminated at caster's will. | ^ Prerequisite | [[#Ignite]] | ---- === Inferno === A much larger version of Flame. Sufficient quantities of fuel are magically added to sustain a vigorous fire. There are several magical ways to accomplish this fuel addition, either by [[space#teleport]]ing or otherwise moving existing fuel, or by using [[matter#Create Fuel]] or [[matter#Convert Element]] to transform another material. ^ Time to Cast | 1 second | ^ Difficulty | 10 | ^ MP cost | 15 | ^ Power | deals d4+1 dmg per round until extinguished | ^ Duration | lasts about a minute if no fuel added | ^ Range | 10 meters | ^ Other | difficult to smother, but may be terminated at caster's will. | ^ Prerequisite | [[#Flame]], AND one of [[space#Teleport]], [[matter#Create Fuel]], or [[matter#Convert Element]] | ---- === Fireball === A fireball is essentially an inferno, propelled by a force. It acts like a projectile, in that it is essentially "thrown". ^ Time to Cast | 3 seconds (Major Action) | ^ Difficulty | 15 | ^ MP cost | 20 | ^ Power | deals d4+1 dmg per round until extinguished | ^ Duration | lasts about a minute if no fuel added | ^ Range | 30 meters | ^ Other | difficult to smother, but may be terminated at caster's will. | ^ Prerequisite | [[#Inferno]], AND one of [[Force#Raw Force]] OR [[fluid#Propel Fluid]] | ---- === Flamethrower === Similar to Fireball, but instead of a projectile, it acts more like a melee weapon that can be swung across an area. Damage may be spread over several targets. ^ Time to Cast | 3 seconds (Major Action) | ^ Difficulty | 15 | ^ MP cost | 20 | ^ Power | deals total d6 dmg (divided by # targets) | ^ Duration | one combat round | ^ Range | 3 meters | ^ Other | | ^ Prerequisite | [[#Fireball]] | ---- === Exploding Fireball === Well, it's a fireball - plus, it explodes! ^ Time to Cast | 3 seconds (Major Action) | ^ Difficulty | 20 | ^ MP cost | 25 | ^ Power | deals d12 dmg for one round, to all targets within a 3 meter radius | ^ Duration | about one second, then explosion | ^ Range | 30 meters | ^ Other | | ^ Prerequisite | [[#Fireball]], AND one of [[Force#Raw Force]], [[matter#Arrange Atoms]], OR [[matter#Matter To Energy]] | ---- === Massive Explosion === Bigger and Better than the Exploding Fireball ^ Time to Cast | 6 seconds (2 turns, 1 to concentrate, one to complete cast) | ^ Difficulty | 25 | ^ MP cost | 40 | ^ Power | deals d12 dmg for one round, to all targets within a 10 meter radius, +d6 additional dmg to those within a 3 meter radius | ^ Duration | about one second, then explosion | ^ Range | 30 meters | ^ Other | | ^ Prerequisite | [[#Exploding Fireball]] | ---- === Extinguish === You can put out a medium sized fire. By casting Extinguish several times (TBD by GM) in succession, you can even put out a large fire. Extinguishing fire can be accomplished with a number of methods. * Remove the fuel or the oxygen, using [[Portal#Banish]] or [[Space#Teleport]] or [[Matter#Convert Element]]. * Dissipate Heat using [[Heat#Heat Sink]] ^ Time to Cast | 1 second | ^ Difficulty | 5 | ^ MP cost | 3 | ^ Power | Extinguishes flames within a 3 meter radius | ^ Duration | instant | ^ Range | 10 meters | ^ Other | | ^ Prerequisite | ONE of [[Heat#Heat Sink]] OR [[Portal#Banish]] OR [[Space#Teleport]], OR [[Matter#Convert Element]] | ---- === Fireproof === Fire does not harm you, and your clothes will not ignite. ^ Time to Cast | 1 second | ^ Difficulty | 5 | ^ MP cost | 3 | ^ Power | | ^ Duration | instant | ^ Range | 2 meters | ^ Other | | ^ Prerequisite | [[#Extinguish]] | ---- === Back to More Spells === * [[spells]] * [[spell list by group]] * [[spell list - alphabetical]] * [[spell list - cpd]]