the asymptotic leveling system ensures that even at high levels, there always remains a small chance of failure. Additionally, at low levels, there is always a chance of success. In the Goldensword system, this is accomplished in two ways: - by the consistent use of Arthur Marutt's logarithmic "Hit Table" which was used for combat in his Verterre system. - by the use of logarithmic "level up" XP costs to reduce the speed at which high level characters continue to level up