=====Business In the Waterdeep Campaign===== To Keep track of Business Interests and Opportunities see also [[trollskull]], [[white sails]], [[npcs]], [[:dnd:economics]] ====Running A Business==== any player characters may opt in to the business. They will need to split business investment and maintenance costs evenly, and will also split profits. Any who do will earn **an extra skill**, their choice of: * Acumen (WIS) or * Entrepreneurship (CHA) at +1 above their base attribute bonus. The skill is added upon startup, and at each level-up (to a max of +10) ===Fixing up Trollskull Manor=== 250 up front for guild licencing and 1000gp for renovations taking 12 days ===Running A Tavern=== (or similar business; small inn, general store, busy local specialty) Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41) |20 or less: |Loss of 90 gp.| |21-30: |Loss of 60 gp.| |31-40: |Loss of 30 gp.| |41-60: |Break even| |61-80:| Profits = 1d6 × 5 gp.| |81-90:| Profits = 2d8 × 5 gp.| |91 or more:| Profits = 3d10 × 5 gp.|