=====Ak===== Gnome Cleric (of Istus) played by Raghu. {{:dnd:campaigns:waterdeep:ak.jpg?400|}} Ak tries to rely on diplomacy to make his way through life. This experience makes him a trusted advisor and a shrewd businessman, at least in his own mind. He feels that Istus, Goddess of Fate and Destiny, has favored him in this, and thus he is obliged to serve her, which he does somewhat reluctantly at times, due to the perceived infringement on his own free will. Istus is neither in the Gnomish nor Sword Coast pantheon, but an obscure foreign god from Baklunish in GreyHawk. Ak's learning comes from a prized book which explains the strange metaphysics of the worshippers of Istus, wherein the multiverse is conceived of as an intricate mesh of interconnected threads, with everything connected to everything else. They are believers in predestination, although the threads of fate are sometimes slack enough that destiny can be altered in some small way. Because the future is for the most part foreordained, it can be permitted by those with the skills to perceive how the threads are linked. Clerics of Istus teach that acceptance of one's fate is the only honest approach; those who strive too hard against Fate will only meet their own foreordained ruins. Ak was spotted by the five Zhentarim agents he was attempting to spy on, so they know to watch out for him. ====Magic Items==== Ak has the ability to pray to Istus at any time, and receive (or at least perceive) a Yes or No answer. Three times per day, Ak can access the power of Istus to influence Destiny. You can add +3 AFTER any roll of the d20, including attack rolls, damage rolls, ability checks, and saving throws. This can be used 3 times per day, or can be combined into a double or triple tweak - think of it as having nine points to spend in groups of three which can be used simultaneously. Ak wears a magical cloak which he won in a raffle at a cleric convention he attended. (Thank Istus.) The cloak grants advantage on Stealth checks, and puts Perception checks made to see you at disadvantage. The cloak also grants +2 to Armor Class. Ak openly carries a Mace Of Healing, which grants d10 HP of healing when used to gently touch another creature as 1 action. Though the mace appears to be ceremonial in nature, it also serves as a handy weapon with a +2 Attack bonus and inflicting d6+2 damage. Ak also carries (concealed) a Dagger Of Fate, which deals d4 damage, but gives the wielder the ability to alter the fate of the attacked creature by implanting one Very Bad Choice (determined by the wielder) into the mind of the attacked. The Very Bad Choice is enacted on the attacked creatures next turn, then drops out of the creature's mind. ---- [[start|waterdeep]]