dnd:campaigns:waterdeep:xundia
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dnd:campaigns:waterdeep:xundia [2024/10/15 17:59] – [BOQ] ken | dnd:campaigns:waterdeep:xundia [2024/11/03 16:32] (current) – [BOQ] ken | ||
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It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs# | It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs# | ||
- | Xundia' | + | Xundia' |
Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. | Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. | ||
- | Points 1-3 are already known by [[npcs# | ||
- | Wait, what if Urtos is Strahd!!! | + | -REVEALED - mother and "uncle Prendergast" |
+ | -REVEALED - father' | ||
+ | -REVEALED - exile (following his father, Urtos III also went to [[Phylund Lodge]]. | ||
+ | -REVEALED crypts with sketches of werewolf and Malar symbols (which Clerics would recognize). While in Chult, xundia might hear about local cult of Malar, near the ruins of Tamoachan (TftYP p61) They came from the north long ago ravaged the city and left toward the rising moon. If she follows that lead she will find a poetry book about Malar. | ||
+ | - musing of a family curse (Urtos III came to beleive that lycanthrope ran in the family bloodline) | ||
+ | - journey into the secret passage leading | ||
- | -< | ||
- | -< | ||
- | -father' | ||
- | -my exile (following his father, Urtos III also went to [[Phylund Lodge]] but found nothing.) Nobody knows this but Renaer might figure it out. | ||
- | -crypts and a family curse (Urtos III came to beleive that lycanthrope ran in the family bloodline) | ||
- | -sketches of werewolf and Malar symbols (which many Clerics would recognize) | ||
- | -supposedly there was a tribe of panther-men, | ||
- | - Renaer, or any sailor in the port, can suggest that the best route to Chult is to sail from Waterdeep to Mintarn then south to Chult, and be sure to bypass the pirate-infested Nelanther Isles and the Tethyr Peninsula | ||
- | * (only a Mage of Candlekeep or a more local Shaman knows the rough location of Tamoachan in South Maztica) | ||
- | -Werewolves of Barovia (Ravenloft p201) | ||
- | * a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalich Woods. | ||
- | DotMM, and Candlekeep | ||
---- | ---- | ||
[[start|waterdeep]] | [[start|waterdeep]] |
dnd/campaigns/waterdeep/xundia.1729036767.txt.gz · Last modified: 2024/10/15 17:59 by ken