dnd:campaigns:waterdeep:xundia
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dnd:campaigns:waterdeep:xundia [2024/01/06 14:32] – [BOQ] ken | dnd:campaigns:waterdeep:xundia [2024/11/03 16:32] (current) – [BOQ] ken | ||
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It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs# | It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs# | ||
- | Xundia' | + | Xundia' |
Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. | Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. | ||
- | Points 1-3 are already known by [[npcs# | ||
- | -mother and "uncle Prendergast" | + | |
- | -being | + | |
- | -father' | + | -REVEALED - exile (following his father, Urtos III also went to [[Phylund Lodge]]. |
- | -my exile (following his father, Urtos III also went to [[Phylund Lodge]] | + | -REVEALED |
- | -crypts | + | - musing |
- | -sketches of werewolf and Malar symbols (which | + | - journey into the secret passage leading |
- | -supposedly there was a tribe of panther-men, followers | + | |
- | - Renaer, or any sailor in the port, can suggest that the best route to Chult is to sail from Waterdeep to Mintarn then south to Chult, | + | |
- | * (only a Mage of Candlekeep or a more local Shaman knows the rough location of Tamoachan in South Maztica) | + | |
- | -Werewolves of Barovia (Ravenloft p201) | + | |
- | * a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalich Woods. | + | |
- | DotMM, and Candlekeep | + | |
---- | ---- | ||
[[start|waterdeep]] | [[start|waterdeep]] |
dnd/campaigns/waterdeep/xundia.1704576722.txt.gz · Last modified: 2024/01/06 14:32 by ken