dnd:campaigns:waterdeep:xundia
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dnd:campaigns:waterdeep:xundia [2024/01/06 14:21] – [BOQ] ken | dnd:campaigns:waterdeep:xundia [2024/11/03 16:32] (current) – [BOQ] ken | ||
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It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs# | It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs# | ||
- | Xundia' | + | Xundia' |
Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. | Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. | ||
- | *mother and "uncle Prendergast" | + | |
- | *being | + | |
- | | + | -REVEALED - mother and "uncle Prendergast" |
- | | + | |
- | | + | |
- | *sketches of werewolf and Malar symbols (which | + | |
- | *supposedly there was a tribe of panther-men, followers | + | |
- | * Renaer, or any sailor in the port, can suggest that the best route to Chult is to sail from Waterdeep past Mintarn to the Moonshaes, then south to Chult, and be sure to bypass | + | - journey into the secret passage leading |
- | * only a Mage of Candlekeep knows the rough location of Tamoachan in South Maztica | + | |
- | | + | |
- | * a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalich Woods. | + | |
- | DotMM, and Candlekeep | + | |
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[[start|waterdeep]] | [[start|waterdeep]] |
dnd/campaigns/waterdeep/xundia.1704576061.txt.gz · Last modified: 2024/01/06 14:21 by ken