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dnd:campaigns:waterdeep:xundia [2023/12/03 23:30] – [Items] kendnd:campaigns:waterdeep:xundia [2024/11/03 16:32] (current) – [BOQ] ken
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 ===Tides of Chaos=== ===Tides of Chaos===
-Once per day or reset by (Wild Magic Surge) you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.+Once per day you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
  
 ===Wild Magic Surge=== ===Wild Magic Surge===
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 |99-00|You regain all expended sorcery points.| |99-00|You regain all expended sorcery points.|
  
-====Magic Items====+==== Items====
 ===Bracers of Deflection=== ===Bracers of Deflection===
 The bracers provide +2 AC when worn. The bracers provide +2 AC when worn.
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 ===BOQ=== ===BOQ===
 Xundia purchased a mysterious book from Old Xoblob Shop. It is unreadable except by use of Comprehend Languages spell. Xundia purchased a mysterious book from Old Xoblob Shop. It is unreadable except by use of Comprehend Languages spell.
-It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be decipherable only by a Mage of Candlekeep, and [[npcs#Renaer]] would suggest as much) +It is written in a stilted dialect of Chondathan crudely encoded into the High Drow runic alphabet. (this would be nonmagically decipherable only by a Mage of Candlekeep, and [[npcs#Renaer]] or [[npcs#Volo]] would suggest as much) 
  
-Xundia's Book Of Quests (BOQ) is actually the diary of [[malmac#Urtos III]] Phylund. Many sections are badly water damaged.+Xundia's Book Of Quests (BOQ) is actually the diary of Urtos III [[Phylund]], which reveals [[Urtos's secret]]. Many sections are badly water damaged. 
 + 
 +Xundia can use a spell where each hour spent reading the book leads to a different clue or hook. 
 + 
 + 
 +  -REVEALED - mother and "uncle Prendergast" (Aridarye's secret lover Prendergast Brokengulf.), called a bastard, 
 +  -REVEALED - father's affliction - [[npcs#Renaer]] knows about Urtos' lycanthropy, and his exile to Phylund Lodge (in Ardeep Forest), but [[npcs#Volo]] like most folk believes the faked death.  
 +  -REVEALED - exile (following his father, Urtos III also went to [[Phylund Lodge]]. 
 +  -REVEALED crypts with sketches of werewolf and Malar symbols (which Clerics would recognize). While in Chult, xundia might hear about local cult of Malar, near the ruins of Tamoachan (TftYP p61) They came from the north long ago ravaged the city and left toward the rising moon. If she follows that lead she will find a poetry book about Malar. 
 +  - musing of a family curse (Urtos III came to beleive that lycanthrope ran in the family bloodline) 
 +  - journey into the secret passage leading  to the subterranean River Sargauth and eventually the [[fountain of ngalish]]
  
-Each hour spent reading the book leads to a different clue or hook. 
-  *mother and "uncle Prendergast" - [[npcs#Renaer]] (and probably [[npcs#Volo]]) knows who this refers to. (Aridarye's secret lover Prendergast Brokengulf.) 
-  *being called a bastard but "I know the truth" 
-  *father's affliction - [[npcs#Renaer]] knows about Urtos' lycanthropy, and his exile to Phylund Lodge (in Ardeep Forest), but [[npcs#Volo]] like most folk believes the faked death.  
-  *my exile (following his father, Urtos III also went to [[Phylund Lodge]] but found nothing.) Nobody knows this but Renaer might figure it out. 
-  *crypts and a family curse (Urtos III came to beleive that lycanthrope ran in the family bloodline) 
-  *sketches of werewolf and Malar symbols (which many Clerics would recognize) 
-  *supposedly there was a tribe of panther-men, followers of Malar, near the ruins of Tamoachan in the jungles of Chult (TftYP p61)  
-    * Renaer, or any sailor in the port, can suggest that the best route to Chult is to sail from Waterdeep past Mintarn to the Moonshaes, then south to Chult, and be sure to bypass the pirate-infested Nelanther Isles and the Tethyr Peninsula 
-    * only a Mage of Candlekeep knows the rough location of Tamoachan in South Maztica 
-  *Werewolves of Barovia (Ravenloft p201) 
-    * a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalich Woods. 
-DotMM, and Candlekeep 
 ---- ----
  
 [[start|waterdeep]] [[start|waterdeep]]
dnd/campaigns/waterdeep/xundia.1701671451.txt.gz · Last modified: 2023/12/03 23:30 by ken

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