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dnd:campaigns:waterdeep:magic_items [2025/02/13 22:39] kendnd:campaigns:waterdeep:magic_items [2025/03/20 10:06] (current) ken
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 =====Magic Items===== =====Magic Items=====
  
-[[Xundia]] has Bag of Holding, and a Rope of Climbing, an **Immovable Rod of Retribution ** to go with it, and later; Winged Boots, Ring of Protection.+[[Xundia]] has  
 +  *Bracelet of Identify,   
 +  *Bag of Holding,  
 +  *Rope of Climbing, 
 +  *Immovable Rod of Retribution 
 +  *magic mushroom hut
  
-[[Malmac]] has Misty Step, **Mithril armour**, and later a Necklace of Prayer Beads (I believe the DM gets to fill them. There's a table pg 182), Ring of Spell Storing pg 192.+and for later; Winged Boots, Ring of Protection.
  
-[[Koularden]]: an "**Arcane Grimoire**" (+1 bonus to your spell attack bonus and spell save DC & additional fire+water resistance as per "Enduring Spellbook") - for later, Professor Orb+[[Lakdorf]] has 
 +  *Bagpipes of Fear
  
-[[Innocence]] **Staff of Woodlands**, and later - Bag of TricksSlippers of Spider Climbing +[[Malmac]] has  
 +  *Misty Step, 
 +  *Mithril armour,    
 +  *Morning star flail +2/+3 against shieldd6piercing or blunt. Causes target to glow in the dark. On a miss, wielder is pulled to a diagonally adjacent square, and on 2nd miss gains disadvantage.
  
-[[Ender]] has a pet demonand will get a **Portable hole**, and later the Rod of rulership+and for later a Necklace of Prayer Beads (the DM has to fill them. There'table pg 182)Ring of Spell Storing pg 192.
  
----- +[[Koularden]]: has 
-  *Bracelet of magical identity +  *Arcane Grimoire (+1 bonus to your spell attack bonus and spell save DC & additional fire+water resistance as per "Enduring Spellbook")
   *Staff of fracture. +2, d6, once per encounter inflict fracture on one limb to disadvantage opponent, heal wound d6.   *Staff of fracture. +2, d6, once per encounter inflict fracture on one limb to disadvantage opponent, heal wound d6.
-  *Morning star flail +2/+3 against shield, d6, piercing or blunt. Causes target to glow in the dark. On a miss, wielder is pulled to a diagonally adjacent square, and on 2nd miss gains disadvantage. 
   *Ring of healing 2d10 3x daily   *Ring of healing 2d10 3x daily
-  *magic mushroom hut+ 
 + - for later, Professor Orb 
 + 
 +[[Innocence]] **Staff of Woodlands**, and later - Bag of Tricks, Slippers of Spider Climbing  
 + 
 +[[Ender]] has a pet demon, and will get a **Portable hole**, and later the Rod of rulership 
 + 
 + 
 +====Cool Items==== 
 +  *Canaith Mandolin (DMG p176) 
 +  *Dust of Dissappearance (DMG p166) 
 +  *Elemental Gem (Blue)(DMG p167) 
 +  *Figurine - Ebony Fly (DMG p169)
   *Ammunition+3 (10 bolts)   *Ammunition+3 (10 bolts)
   *Bead of Force   *Bead of Force
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   *Dagger of Venom   *Dagger of Venom
   *Potion of invisibility   *Potion of invisibility
-  *Silver ring of silvering. Any metal you touch turns to silver. Weapons become dull (-1dmg) after every 5 hits. Copper and gold coins become silver coins.+  *Silver ring of silvering. Any metal you touch turns to silver. Weapons become dull (-1dmg) after every 5 hits. Copper and gold coins become silver coins. Borrow a copper, it turns to silver, pay for an item, copper change also turns to silver, give one silver to repay your loan, easily make 8 silver profit from any small purchase
  
 stuff that gives Advantage to 1 specific skill stuff that gives Advantage to 1 specific skill
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   *Belt of constitution. +2 resist poison, +1 other con saves   *Belt of constitution. +2 resist poison, +1 other con saves
    
 +====Identify====
 +handling the item is enough to give a character a sense that something is extraordinary about it. Discovering a magic item’s properties isn’t automatic, however.
  
 +The "**identify**" spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.
 ---- ----
-[[Episode guide]]+[[start]], [[Episode guide]], [[characters]] 
dnd/campaigns/waterdeep/magic_items.1739511554.txt.gz · Last modified: 2025/02/13 22:39 by ken

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