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dnd:campaigns:waterdeep:magic_items

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dnd:campaigns:waterdeep:magic_items [2025/03/07 20:24] – [Identify] kendnd:campaigns:waterdeep:magic_items [2025/03/20 10:06] (current) ken
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 =====Magic Items===== =====Magic Items=====
  
-[[Xundia]] has Bag of Holding, and a Rope of Climbing, an **Immovable Rod of Retribution ** to go with it, and later; Winged Boots, Ring of Protection.+[[Xundia]] has  
 +  *Bracelet of Identify,   
 +  *Bag of Holding,  
 +  *Rope of Climbing, 
 +  *Immovable Rod of Retribution 
 +  *magic mushroom hut
  
-[[Malmac]] has Misty Step, **Mithril armour**, and later a Necklace of Prayer Beads (I believe the DM gets to fill them. There's a table pg 182), Ring of Spell Storing pg 192.+and for later; Winged Boots, Ring of Protection.
  
-[[Koularden]]: an "**Arcane Grimoire**" (+1 bonus to your spell attack bonus and spell save DC & additional fire+water resistance as per "Enduring Spellbook") - for later, Professor Orb+[[Lakdorf]] has 
 +  *Bagpipes of Fear 
 + 
 +[[Malmac]] has  
 +  *Misty Step, 
 +  *Mithril armour,    
 +  *Morning star flail +2/+3 against shield, d6, piercing or blunt. Causes target to glow in the dark. On a miss, wielder is pulled to a diagonally adjacent square, and on 2nd miss gains disadvantage. 
 + 
 +and for later a Necklace of Prayer Beads (the DM has to fill them. There's a table pg 182), Ring of Spell Storing pg 192. 
 + 
 +[[Koularden]]: has 
 +  *Arcane Grimoire (+1 bonus to your spell attack bonus and spell save DC & additional fire+water resistance as per "Enduring Spellbook") 
 +  *Staff of fracture. +2, d6, once per encounter inflict fracture on one limb to disadvantage opponent, heal wound d6. 
 +  *Ring of healing 2d10 3x daily 
 + 
 + - for later, Professor Orb
  
 [[Innocence]] **Staff of Woodlands**, and later - Bag of Tricks, Slippers of Spider Climbing  [[Innocence]] **Staff of Woodlands**, and later - Bag of Tricks, Slippers of Spider Climbing 
  
 [[Ender]] has a pet demon, and will get a **Portable hole**, and later the Rod of rulership [[Ender]] has a pet demon, and will get a **Portable hole**, and later the Rod of rulership
 +
  
 ====Cool Items==== ====Cool Items====
-  *Bracelet of Identify  +  *Canaith Mandolin (DMG p176) 
-  *Staff of fracture. +2, d6, once per encounter inflict fracture on one limb to disadvantage opponent, heal wound d6. +  *Dust of Dissappearance (DMG p166) 
-  *Morning star flail +2/+3 against shield, d6, piercing or blunt. Causes target to glow in the dark. On a miss, wielder is pulled to a diagonally adjacent square, and on 2nd miss gains disadvantage. +  *Elemental Gem (Blue)(DMG p167) 
-  *Ring of healing 2d10 3x daily +  *Figurine - Ebony Fly (DMG p169)
-  *magic mushroom hut+
   *Ammunition+3 (10 bolts)   *Ammunition+3 (10 bolts)
   *Bead of Force   *Bead of Force
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   *Dagger of Venom   *Dagger of Venom
   *Potion of invisibility   *Potion of invisibility
-  *Silver ring of silvering. Any metal you touch turns to silver. Weapons become dull (-1dmg) after every 5 hits. Copper and gold coins become silver coins.+  *Silver ring of silvering. Any metal you touch turns to silver. Weapons become dull (-1dmg) after every 5 hits. Copper and gold coins become silver coins. Borrow a copper, it turns to silver, pay for an item, copper change also turns to silver, give one silver to repay your loan, easily make 8 silver profit from any small purchase
  
 stuff that gives Advantage to 1 specific skill stuff that gives Advantage to 1 specific skill
dnd/campaigns/waterdeep/magic_items.txt · Last modified: 2025/03/20 10:06 by ken

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