dnd:campaigns:waterdeep:hrakhammer
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dnd:campaigns:waterdeep:hrakhammer [2025/03/04 21:32] – ken | dnd:campaigns:waterdeep:hrakhammer [2025/03/04 21:36] (current) – removed ken | ||
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- | After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar. | ||
- | However, A deep shadow has befallen Hrakhammer, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold. | ||
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- | Four valiant warriors remain | ||
- | *Haldir gemcatch | ||
- | *Yurim whipmaster | ||
- | *Stonebrow | ||
- | *Scarpzen | ||
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- | They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor. | ||
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- | They sent Hackinstone to recruit allies. | ||
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- | The active mining is done on ropes in a vertical vein with water powered lifts run by an old crippled dwarf named Gus. |
dnd/campaigns/waterdeep/hrakhammer.1741149168.txt.gz · Last modified: 2025/03/04 21:32 by ken