dnd:campaigns:waterdeep:hrakhammer
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
dnd:campaigns:waterdeep:hrakhammer [2025/03/03 22:49] – ken | dnd:campaigns:waterdeep:hrakhammer [2025/03/04 21:36] (current) – removed ken | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar. | ||
- | However, A deep shadow has befallen Hrakhammer, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold. | ||
- | |||
- | Four valiant warriors remain | ||
- | *Haldir gemcatch | ||
- | *Yurim whipmaster | ||
- | *Stonebrow | ||
- | *Scarpzen | ||
- | |||
- | They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor. | ||
- | |||
- | They sent Hackinstone to recruit allies. |
dnd/campaigns/waterdeep/hrakhammer.1741067362.txt.gz · Last modified: 2025/03/03 22:49 by ken