dnd:campaigns:waterdeep:hrakhamar
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dnd:campaigns:waterdeep:hrakhamar [2025/03/07 21:02] – ken | dnd:campaigns:waterdeep:hrakhamar [2025/04/08 23:15] (current) – ken | ||
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- | After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar. | + | easily infiltrating the Zhentarim mining operation, |
+ | |||
+ | the dwarven mine tunnels | ||
Once in the underground passages, the find several scattered gemstones and " | Once in the underground passages, the find several scattered gemstones and " | ||
- | *Umber Hulk - [[https:// | + | *Ankheg (cr2) - [[https:// |
- | *Ankheg - [[https:// | + | *Umber Hulk (cr5)(see MM) [[https:// |
*Earth Elemental (cr5) [[https:// | *Earth Elemental (cr5) [[https:// | ||
- | However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold. | + | However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing |
Four valiant warriors remain | Four valiant warriors remain |
dnd/campaigns/waterdeep/hrakhamar.1741406552.txt.gz · Last modified: 2025/03/07 21:02 by ken